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path: root/src/shader_recompiler/ir_opt/passes.h (follow)
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* Merge branch 'master' into ssbo-alignGravatar Ameer J2023-11-261-0/+1
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| * shader_recompiler: add byteswap pattern workaround for NvidiaGravatar Ameer J2023-11-171-0/+1
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* | shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Ameer J2023-10-311-1/+1
|/ | | | Co-Authored-By: Billy Laws <blaws05@gmail.com>
* Merge pull request #10699 from liamwhite/conditional-barrierGravatar Matías Locatti2023-06-121-0/+1
|\ | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support
| * shader_recompiler: remove barriers in conditional control flow when device ↵Gravatar Liam2023-06-101-0/+1
| | | | | | | | lacks support
* | shader_recompiler: translate f64 to f32 when unsupported on hostGravatar Liam2023-06-101-0/+1
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* Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Gravatar Liam2023-01-071-1/+1
| | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
* shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Billy Laws2023-01-051-1/+1
| | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-1/+1
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* shader_recompiler: add gl_Layer translation GS for older hardwareGravatar Liam2022-12-011-0/+1
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* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Gravatar Morph2022-11-111-1/+5
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* video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+1
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-3/+0
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* shader: Fix resolution scaling passGravatar ReinUsesLisp2021-11-161-0/+1
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* shader: Add int64 to int32 lowering passGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-1/+0
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* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+7
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* shader: Implement indexed attributesGravatar FernandoS272021-07-221-1/+1
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* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-13/+5
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* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+2
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* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+1
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* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-1/+3
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* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-221-3/+5
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* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-2/+4
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* shader: Initial instruction supportGravatar ReinUsesLisp2021-07-221-1/+0
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* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+9
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* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+16