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path: root/src/shader_recompiler/ir_opt/passes.h (follow)
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* Merge branch 'master' into ssbo-alignGravatar Ameer J2023-11-261-0/+1
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| * shader_recompiler: add byteswap pattern workaround for NvidiaGravatar Ameer J2023-11-171-0/+1
* | shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Ameer J2023-10-311-1/+1
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* Merge pull request #10699 from liamwhite/conditional-barrierGravatar Matías Locatti2023-06-121-0/+1
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| * shader_recompiler: remove barriers in conditional control flow when device la...Gravatar Liam2023-06-101-0/+1
* | shader_recompiler: translate f64 to f32 when unsupported on hostGravatar Liam2023-06-101-0/+1
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* Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Gravatar Liam2023-01-071-1/+1
* shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Billy Laws2023-01-051-1/+1
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-1/+1
* shader_recompiler: add gl_Layer translation GS for older hardwareGravatar Liam2022-12-011-0/+1
* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Gravatar Morph2022-11-111-1/+5
* video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+1
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-3/+0
* shader: Fix resolution scaling passGravatar ReinUsesLisp2021-11-161-0/+1
* shader: Add int64 to int32 lowering passGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-1/+0
* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+7
* shader: Implement indexed attributesGravatar FernandoS272021-07-221-1/+1
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-13/+5
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+2
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+1
* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-221-3/+5
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Initial instruction supportGravatar ReinUsesLisp2021-07-221-1/+0
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+9
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+16