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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp (unfollow)
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2024-01-07Fix "Propietary" typo elsewhereGravatar Viktor Szépe1-1/+1
2023-12-21shader_recompiler: ensure derivatives for textureGrad are f32Gravatar Liam1-1/+11
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Gravatar Ameer J1-5/+5
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationGravatar Fernando Sahmkow1-1/+226
2023-01-04Video_core: Address feedbackGravatar Fernando Sahmkow1-0/+3
2023-01-03ShaderCompiler: Inline driver specific constants.Gravatar Fernando Sahmkow1-1/+29
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow1-3/+42
2022-04-23general: Convert source file copyright comments over to SPDXGravatar Morph1-3/+2
2022-03-20shader_recompiler: Reduce unused includesGravatar ameerj1-1/+0
2021-12-29shader: Add integer attribute get optimization passGravatar ameerj1-0/+23
2021-07-29shader: Fold UnpackFloat2x16 and PackFloat2x16Gravatar ReinUsesLisp1-0/+4
2021-07-26shader: Fold integer FMA from Nvidia's patternGravatar ReinUsesLisp1-0/+175
2021-07-26shader: Use TryInstRecursive on XMAD multiply foldingGravatar ReinUsesLisp1-14/+12
2021-07-22shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp1-2/+3
2021-07-22shader: Add constant propagation to integer vectorsGravatar ReinUsesLisp1-0/+9
2021-07-22shader: Fix FSwizzleAdd folding when going through phi nodesGravatar ReinUsesLisp1-2/+2
2021-07-22glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp1-20/+0
2021-07-22shader: Fix BFE s32 undefined checkGravatar ameerj1-1/+1
2021-07-22shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...Gravatar ReinUsesLisp1-5/+14
2021-07-22shader: Move microinstruction header to the value headerGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Add constant propagation for arithmetic right shiftsGravatar ReinUsesLisp1-0/+3
2021-07-22shader: Add coarse derivativesGravatar FernandoS271-8/+0
2021-07-22shader: Implement fine derivates constant propagationGravatar FernandoS271-0/+67
2021-07-22shader: Add constant propagation for *&^| binary operationsGravatar ReinUsesLisp1-0/+12
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq1-23/+26
2021-07-22shader: Address FeedbackGravatar FernandoS271-6/+3
2021-07-22shader: Fold composite extractGravatar FernandoS271-0/+62
2021-07-22shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS271-1/+41
2021-07-22shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp1-1/+2
2021-07-22shader: Refactor PTP and other minor changesGravatar ReinUsesLisp1-20/+2
2021-07-22shader: Implement TLD4.PTPGravatar FernandoS271-0/+18
2021-07-22shader: Implement TLD4 and TLD4_BGravatar FernandoS271-0/+12
2021-07-22shader: Fold interpolation multiplicationsGravatar ReinUsesLisp1-0/+34
2021-07-22shader: Implement DMNMX, DSET, DSETPGravatar ameerj1-2/+8
2021-07-22shader: Implement CAL inlining function callsGravatar ReinUsesLisp1-3/+5
2021-07-22shader: Partial implementation of LDCGravatar ReinUsesLisp1-6/+16
2021-07-22shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp1-1/+1
2021-07-22spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp1-6/+6
2021-07-22shader: Add XMAD multiplication folding optimizationGravatar ReinUsesLisp1-5/+77
2021-07-22spirv: Initial bindings supportGravatar ReinUsesLisp1-12/+64
2021-07-22shader: Misc fixesGravatar ReinUsesLisp1-16/+11
2021-07-22shader: Initial implementation of an ASTGravatar ReinUsesLisp1-0/+50
2021-07-22shader: Better constant foldingGravatar ReinUsesLisp1-12/+47
2021-07-22shader: Make typed IRGravatar ReinUsesLisp1-0/+20
2021-07-22shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp1-0/+146