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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp (follow)
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* Fix "Propietary" typo elsewhereGravatar Viktor Szépe2024-01-071-1/+1
* shader_recompiler: ensure derivatives for textureGrad are f32Gravatar Liam2023-12-211-1/+11
* shader_recompiler: Fix spelling of "derivate" (#12067)Gravatar Ameer J2023-11-181-5/+5
* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationGravatar Fernando Sahmkow2023-08-181-1/+226
* Video_core: Address feedbackGravatar Fernando Sahmkow2023-01-041-0/+3
* ShaderCompiler: Inline driver specific constants.Gravatar Fernando Sahmkow2023-01-031-1/+29
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-3/+42
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-1/+0
* shader: Add integer attribute get optimization passGravatar ameerj2021-12-291-0/+23
* Merge pull request #6767 from ReinUsesLisp/fold-float-packGravatar Morph2021-07-301-0/+4
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| * shader: Fold UnpackFloat2x16 and PackFloat2x16Gravatar ReinUsesLisp2021-07-291-0/+4
* | shader: Fold integer FMA from Nvidia's patternGravatar ReinUsesLisp2021-07-261-0/+175
* | shader: Use TryInstRecursive on XMAD multiply foldingGravatar ReinUsesLisp2021-07-261-14/+12
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* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Add constant propagation to integer vectorsGravatar ReinUsesLisp2021-07-221-0/+9
* shader: Fix FSwizzleAdd folding when going through phi nodesGravatar ReinUsesLisp2021-07-221-2/+2
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-20/+0
* shader: Fix BFE s32 undefined checkGravatar ameerj2021-07-221-1/+1
* shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...Gravatar ReinUsesLisp2021-07-221-5/+14
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Add constant propagation for arithmetic right shiftsGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Add coarse derivativesGravatar FernandoS272021-07-221-8/+0
* shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-221-0/+67
* shader: Add constant propagation for *&^| binary operationsGravatar ReinUsesLisp2021-07-221-0/+12
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-23/+26
* shader: Address FeedbackGravatar FernandoS272021-07-221-6/+3
* shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
* shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
* shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-20/+2
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+18
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-221-0/+12
* shader: Fold interpolation multiplicationsGravatar ReinUsesLisp2021-07-221-0/+34
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-221-2/+8
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-3/+5
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-221-6/+16
* shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-6/+6
* shader: Add XMAD multiplication folding optimizationGravatar ReinUsesLisp2021-07-221-5/+77
* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-12/+64
* shader: Misc fixesGravatar ReinUsesLisp2021-07-221-16/+11
* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-0/+50
* shader: Better constant foldingGravatar ReinUsesLisp2021-07-221-12/+47
* shader: Make typed IRGravatar ReinUsesLisp2021-07-221-0/+20
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-0/+146