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* general: fix compilation on GCC 12Gravatar Liam2022-06-131-1/+1
* structured_control_flow: Remove constexpr Flow::BlockGravatar lat9nq2022-06-131-6/+0
* general: Avoid ambiguous format_to compilation errorsGravatar Lioncash2022-05-142-2/+2
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-23137-411/+274
* fix: typosGravatar Andrea Pappacoda2022-04-022-2/+2
* dead_code_elimination_pass: Remove unreachable Phi argumentsGravatar ameerj2022-03-232-0/+9
* Merge pull request #8038 from liamwhite/exit-register-detectionGravatar Ameer J2022-03-211-0/+4
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| * shader_recompiler/EXIT: skip render targets with no outputsGravatar Liam2022-03-181-0/+3
| * shader_recompiler/EXIT: increment output register on failed enable testGravatar Liam2022-03-171-0/+1
* | general: Fix clang/gcc build errorsGravatar ameerj2022-03-201-0/+1
* | shader_recompiler: Reduce unused includesGravatar ameerj2022-03-2032-47/+7
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* shader_recompiler: Implement LDC.IS address modeGravatar Liam2022-03-161-2/+12
* Shader decompiler: do constant propgation before texture pass.Gravatar Fernando Sahmkow2022-03-131-2/+2
* shader_recompiler/LOP3: Use brute force python results within switch/case.Gravatar Markus Wick2022-03-082-52/+620
* lower_int64_to_int32: Add 64-bit atomic fallbacksGravatar ameerj2022-01-291-9/+9
* shaders: Add U64->U32x2 Atomic fallback functionsGravatar ameerj2022-01-292-0/+38
* video_minimum_maximum: Implement src operand selectorsGravatar ameerj2022-01-271-12/+6
* shader_recompiler: Remove unnecessary [[nodiscard]]Gravatar Lioncash2022-01-251-2/+1
* shader: Add integer attribute get optimization passGravatar ameerj2021-12-291-0/+1
* Address format clangGravatar vonchenplus2021-12-181-36/+36
* Remove spirv handle legacy related codeGravatar vonchenplus2021-12-181-1/+1
* Implement convert legacy to genericGravatar Feng Chen2021-11-193-0/+101
* rescaling_pass: Logic simplification and minor style cleanupGravatar ameerj2021-11-161-1/+0
* Shader: Don't rescale FragCoord if used by ShuffleGravatar Fernando Sahmkow2021-11-161-1/+3
* shader: Properly scale image reads and add GL SPIR-V supportGravatar ReinUsesLisp2021-11-163-0/+6
* spirv: Implement rescaling patchingGravatar ReinUsesLisp2021-11-161-0/+3
* shader: Add IsTextureScaled opcodeGravatar ReinUsesLisp2021-11-163-0/+9
* shader: Add copy constructor to instructionsGravatar ReinUsesLisp2021-11-164-1/+20
* shader: Add integer division opcodesGravatar ReinUsesLisp2021-11-163-0/+7
* shader: Add resolution down factor opcodeGravatar ReinUsesLisp2021-11-163-0/+7
* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-0/+4
* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-314-0/+30
* structured_control_flow: Skip reordering nested demote branches.Gravatar ameerj2021-08-301-0/+11
* structured_control_flow: Conditionally invoke demote reorder passGravatar ameerj2021-08-303-8/+13
* structured_control_flow: Add DemoteCombinationPassGravatar ameerj2021-08-281-1/+107
* Merge pull request #6722 from ReinUsesLisp/xmad-optsGravatar bunnei2021-07-291-0/+8
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| * shader: Add TryInstRecursive utility to valuesGravatar ReinUsesLisp2021-07-261-0/+8
* | Merge pull request #6724 from lioncash/nodisc-shaderGravatar Rodrigo Locatti2021-07-262-4/+4
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| * | shader_recompiler: Remove unnecessary [[nodiscard]] instancesGravatar Lioncash2021-07-262-4/+4
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* / control_flow: Fix duplicate switch case in OpcodeTokenGravatar Lioncash2021-07-261-1/+1
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* shader: Support out of bound local memory reads and immediate writesGravatar ReinUsesLisp2021-07-221-4/+21
* shader: Implement ISETP.XGravatar ameerj2021-07-224-44/+57
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-223-18/+23
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-228-29/+23
* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-221-14/+14
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-1/+1
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3