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Commit message (
Expand
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Author
Age
Files
Lines
*
general: fix compilation on GCC 12
Liam
2022-06-13
1
-1
/
+1
*
structured_control_flow: Remove constexpr Flow::Block
lat9nq
2022-06-13
1
-6
/
+0
*
general: Avoid ambiguous format_to compilation errors
Lioncash
2022-05-14
2
-2
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
137
-411
/
+274
*
fix: typos
Andrea Pappacoda
2022-04-02
2
-2
/
+2
*
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-23
2
-0
/
+9
*
Merge pull request #8038 from liamwhite/exit-register-detection
Ameer J
2022-03-21
1
-0
/
+4
|
\
|
*
shader_recompiler/EXIT: skip render targets with no outputs
Liam
2022-03-18
1
-0
/
+3
|
*
shader_recompiler/EXIT: increment output register on failed enable test
Liam
2022-03-17
1
-0
/
+1
*
|
general: Fix clang/gcc build errors
ameerj
2022-03-20
1
-0
/
+1
*
|
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
32
-47
/
+7
|
/
*
shader_recompiler: Implement LDC.IS address mode
Liam
2022-03-16
1
-2
/
+12
*
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-13
1
-2
/
+2
*
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2022-03-08
2
-52
/
+620
*
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
1
-9
/
+9
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
2
-0
/
+38
*
video_minimum_maximum: Implement src operand selectors
ameerj
2022-01-27
1
-12
/
+6
*
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
2022-01-25
1
-2
/
+1
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
1
-0
/
+1
*
Address format clang
vonchenplus
2021-12-18
1
-36
/
+36
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
1
-1
/
+1
*
Implement convert legacy to generic
Feng Chen
2021-11-19
3
-0
/
+101
*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
1
-1
/
+0
*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
1
-1
/
+3
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
3
-0
/
+6
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
/
+3
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
3
-0
/
+9
*
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
4
-1
/
+20
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
3
-0
/
+7
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
3
-0
/
+7
*
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-11-01
1
-0
/
+4
*
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
4
-0
/
+30
*
structured_control_flow: Skip reordering nested demote branches.
ameerj
2021-08-30
1
-0
/
+11
*
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-08-30
3
-8
/
+13
*
structured_control_flow: Add DemoteCombinationPass
ameerj
2021-08-28
1
-1
/
+107
*
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-29
1
-0
/
+8
|
\
|
*
shader: Add TryInstRecursive utility to values
ReinUsesLisp
2021-07-26
1
-0
/
+8
*
|
Merge pull request #6724 from lioncash/nodisc-shader
Rodrigo Locatti
2021-07-26
2
-4
/
+4
|
\
\
|
*
|
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
2021-07-26
2
-4
/
+4
|
|
/
*
/
control_flow: Fix duplicate switch case in OpcodeToken
Lioncash
2021-07-26
1
-1
/
+1
|
/
*
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
2021-07-22
1
-4
/
+21
*
shader: Implement ISETP.X
ameerj
2021-07-22
4
-44
/
+57
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
3
-18
/
+23
*
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
8
-29
/
+23
*
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
1
-14
/
+14
*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
1
-1
/
+1
*
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
1
-2
/
+10
*
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
1
-10
/
+14
*
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
1
-2
/
+3
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