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path: root/src/shader_recompiler/frontend (follow)
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* shader: Support out of bound local memory reads and immediate writesGravatar ReinUsesLisp2021-07-221-4/+21
* shader: Implement ISETP.XGravatar ameerj2021-07-224-44/+57
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-223-18/+23
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-228-29/+23
* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-221-14/+14
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-1/+1
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-223-8/+17
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-223-11/+3
* shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-224-46/+4
* shader: Calibrate loop safety thresholdGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-222-4/+7
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-222-7/+2
* shader: Fix loop safety to SSA passGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Add loggingGravatar ReinUsesLisp2021-07-224-7/+7
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-224-6/+55
* shader: Comment why the array component is not read in TMMLGravatar ReinUsesLisp2021-07-221-0/+2
* tmml: Remove index component from coords vecGravatar ameerj2021-07-221-4/+3
* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-5/+14
* shader: Add 2D and 3D variants to SUATOM and SUREDGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Avoid CPU side undefined behavior on I2FGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Add support for "negative" and unaligned offsetsGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement ISCADD32IGravatar ReinUsesLisp2021-07-221-17/+31
* shader: Always initialize up reference in structure control flowGravatar ReinUsesLisp2021-07-221-31/+36
* shader: Fix ImageWrite indexingGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix TMML queriesGravatar ReinUsesLisp2021-07-221-5/+9
* shader: Handle host exceptionsGravatar ReinUsesLisp2021-07-223-5/+11
* Revert "glasm: Skip phi moves on undefined instructions"Gravatar ReinUsesLisp2021-07-221-13/+0
* glasm: Skip phi moves on undefined instructionsGravatar ReinUsesLisp2021-07-221-0/+13
* video_core,shader: Clang-format fixesGravatar ReinUsesLisp2021-07-222-2/+2
* shader: Read branch conditions from an instructionGravatar ReinUsesLisp2021-07-225-11/+16
* glasm: Implement TEX and TEXS instructionsGravatar ReinUsesLisp2021-07-224-22/+17
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-224-33/+30
* shader: Use a non-trivial dummy to construct ASL node unionGravatar ReinUsesLisp2021-07-221-1/+6
* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-226-10/+28
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-2219-344/+312
* shader: Add floating-point rounding to I2FGravatar ReinUsesLisp2021-07-223-35/+42
* glasm: Implement basic GLASM instructionsGravatar ReinUsesLisp2021-07-221-0/+6
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-0/+6
* shader: ISET.X implementationGravatar ameerj2021-07-221-8/+58
* shader: Optimize NVN FallthroughGravatar FernandoS272021-07-221-2/+5
* shader: Stub SR_AFFINITYGravatar FernandoS272021-07-221-0/+3