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shader_recompiler: add byteswap pattern workaround for Nvidia
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Co-Authored-By: Billy Laws <blaws05@gmail.com>
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shader_recompiler: remove barriers in conditional control flow when device lacks support
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lacks support
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
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This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
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Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
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shader_recompiler: TXQ: Skip QueryLevels when possible
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
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Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
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We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
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CMake: Use precompiled headers to improve compile times
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general: fix compile for Apple Clang
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video_core: Fix few issues in Tess stage
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video_core: Generate mipmap texture by drawing
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video_core: Fix legacy to generic location unpaired
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
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Ensures that we're using the fmt version of format_to.
These are also the only three outliers. All of the other formatters we
have are properly qualified.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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shader_recompiler/EXIT: increment output register on failed enable test
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