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Commit message (
Expand
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Author
Age
Files
Lines
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
1
-0
/
+1
*
Address format clang
vonchenplus
2021-12-18
1
-36
/
+36
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
1
-1
/
+1
*
Implement convert legacy to generic
Feng Chen
2021-11-19
3
-0
/
+101
*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
1
-1
/
+0
*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
1
-1
/
+3
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
3
-0
/
+6
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
/
+3
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
3
-0
/
+9
*
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
4
-1
/
+20
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
3
-0
/
+7
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
3
-0
/
+7
*
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-11-01
1
-0
/
+4
*
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
4
-0
/
+30
*
structured_control_flow: Skip reordering nested demote branches.
ameerj
2021-08-30
1
-0
/
+11
*
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-08-30
3
-8
/
+13
*
structured_control_flow: Add DemoteCombinationPass
ameerj
2021-08-28
1
-1
/
+107
*
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-29
1
-0
/
+8
|
\
|
*
shader: Add TryInstRecursive utility to values
ReinUsesLisp
2021-07-26
1
-0
/
+8
*
|
Merge pull request #6724 from lioncash/nodisc-shader
Rodrigo Locatti
2021-07-26
2
-4
/
+4
|
\
\
|
*
|
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
2021-07-26
2
-4
/
+4
|
|
/
*
/
control_flow: Fix duplicate switch case in OpcodeToken
Lioncash
2021-07-26
1
-1
/
+1
|
/
*
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
2021-07-22
1
-4
/
+21
*
shader: Implement ISETP.X
ameerj
2021-07-22
4
-44
/
+57
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
3
-18
/
+23
*
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
8
-29
/
+23
*
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
1
-14
/
+14
*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
1
-1
/
+1
*
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
1
-2
/
+10
*
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
1
-10
/
+14
*
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
3
-8
/
+17
*
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-22
1
-2
/
+7
*
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
3
-11
/
+3
*
shader_recompiler: Fix IADD3 input partitioning
ameerj
2021-07-22
1
-14
/
+13
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
4
-46
/
+4
*
shader: Calibrate loop safety threshold
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
1
-6
/
+4
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
2
-4
/
+7
*
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
2
-7
/
+2
*
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
shader: Add logging
ReinUsesLisp
2021-07-22
4
-7
/
+7
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
4
-6
/
+55
*
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
tmml: Remove index component from coords vec
ameerj
2021-07-22
1
-4
/
+3
*
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
1
-5
/
+14
*
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
2021-07-22
1
-0
/
+4
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