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* shader: Add integer attribute get optimization passGravatar ameerj2021-12-291-0/+1
* Address format clangGravatar vonchenplus2021-12-181-36/+36
* Remove spirv handle legacy related codeGravatar vonchenplus2021-12-181-1/+1
* Implement convert legacy to genericGravatar Feng Chen2021-11-193-0/+101
* rescaling_pass: Logic simplification and minor style cleanupGravatar ameerj2021-11-161-1/+0
* Shader: Don't rescale FragCoord if used by ShuffleGravatar Fernando Sahmkow2021-11-161-1/+3
* shader: Properly scale image reads and add GL SPIR-V supportGravatar ReinUsesLisp2021-11-163-0/+6
* spirv: Implement rescaling patchingGravatar ReinUsesLisp2021-11-161-0/+3
* shader: Add IsTextureScaled opcodeGravatar ReinUsesLisp2021-11-163-0/+9
* shader: Add copy constructor to instructionsGravatar ReinUsesLisp2021-11-164-1/+20
* shader: Add integer division opcodesGravatar ReinUsesLisp2021-11-163-0/+7
* shader: Add resolution down factor opcodeGravatar ReinUsesLisp2021-11-163-0/+7
* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-0/+4
* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-314-0/+30
* structured_control_flow: Skip reordering nested demote branches.Gravatar ameerj2021-08-301-0/+11
* structured_control_flow: Conditionally invoke demote reorder passGravatar ameerj2021-08-303-8/+13
* structured_control_flow: Add DemoteCombinationPassGravatar ameerj2021-08-281-1/+107
* Merge pull request #6722 from ReinUsesLisp/xmad-optsGravatar bunnei2021-07-291-0/+8
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| * shader: Add TryInstRecursive utility to valuesGravatar ReinUsesLisp2021-07-261-0/+8
* | Merge pull request #6724 from lioncash/nodisc-shaderGravatar Rodrigo Locatti2021-07-262-4/+4
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| * | shader_recompiler: Remove unnecessary [[nodiscard]] instancesGravatar Lioncash2021-07-262-4/+4
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* / control_flow: Fix duplicate switch case in OpcodeTokenGravatar Lioncash2021-07-261-1/+1
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* shader: Support out of bound local memory reads and immediate writesGravatar ReinUsesLisp2021-07-221-4/+21
* shader: Implement ISETP.XGravatar ameerj2021-07-224-44/+57
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-223-18/+23
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-228-29/+23
* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-221-14/+14
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-1/+1
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-223-8/+17
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-223-11/+3
* shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-224-46/+4
* shader: Calibrate loop safety thresholdGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-222-4/+7
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-222-7/+2
* shader: Fix loop safety to SSA passGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Add loggingGravatar ReinUsesLisp2021-07-224-7/+7
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-224-6/+55
* shader: Comment why the array component is not read in TMMLGravatar ReinUsesLisp2021-07-221-0/+2
* tmml: Remove index component from coords vecGravatar ameerj2021-07-221-4/+3
* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-5/+14
* shader: Add 2D and 3D variants to SUATOM and SUREDGravatar ReinUsesLisp2021-07-221-0/+4