summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* Implement PSET, refactor common comparison funcsGravatar ameerj2021-07-228-101/+87
* shader: Implement FLOGravatar ameerj2021-07-225-15/+61
* shader: Implement ISET, add common_funcsGravatar ameerj2021-07-227-50/+147
* shader: Make IMNMX, SHR, SEL stylistically more consistentGravatar ameerj2021-07-223-5/+5
* shader: Implement ICMPGravatar ameerj2021-07-222-16/+83
* shader: Implement IMNMXGravatar ameerj2021-07-225-12/+84
* shader: Implement BFIGravatar ameerj2021-07-222-16/+56
* shader: Implement BFEGravatar ameerj2021-07-222-12/+66
* shader: Implement POPCGravatar ameerj2021-07-225-12/+48
* shader: Implement SHRGravatar ameerj2021-07-225-12/+68
* shader: Implement SELGravatar ameerj2021-07-222-12/+44
* shader: Fix conditional execution of exit instructionsGravatar ReinUsesLisp2021-07-222-5/+6
* shader: Fix control flowGravatar ReinUsesLisp2021-07-228-20/+39
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCGravatar ReinUsesLisp2021-07-223-22/+70
* shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp2021-07-2213-66/+277
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsGravatar ReinUsesLisp2021-07-222-5/+5
* spirv: Fixes and Intel specific workaroundsGravatar ReinUsesLisp2021-07-223-12/+9
* shader: Rename, implement FADD.SAT and P2R (imm)Gravatar ReinUsesLisp2021-07-2212-45/+111
* shader: Add denorm flush supportGravatar ReinUsesLisp2021-07-224-33/+49
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-229-55/+97
* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-227-24/+30
* shader: Simplify ISCADDGravatar ReinUsesLisp2021-07-221-6/+1
* shader: Add utility to resolve identities on a valueGravatar ReinUsesLisp2021-07-222-0/+8
* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-223-3/+22
* shader: Improve object poolGravatar ReinUsesLisp2021-07-221-5/+5
* shader: Add support for forward declarationsGravatar ReinUsesLisp2021-07-226-13/+27
* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-224-4/+70
* shader: Misc fixesGravatar ReinUsesLisp2021-07-225-13/+17
* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-2221-535/+1152
* spirv: Initial SPIR-V supportGravatar ReinUsesLisp2021-07-223-19/+15
* shader: Better constant foldingGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Properly store phi on InstGravatar ReinUsesLisp2021-07-224-59/+115
* shader: Add pools and rename filesGravatar ReinUsesLisp2021-07-2225-87/+113
* shader: Make typed IRGravatar ReinUsesLisp2021-07-2216-258/+463
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-2210-27/+77
* shader: Initial instruction supportGravatar ReinUsesLisp2021-07-2224-243/+1437
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-2219-74/+401
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-2245-0/+6582