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* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-223-2/+15
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-228-19/+52
* shader: Fix Array Indices in TEX/TLD4Gravatar FernandoS272021-07-222-6/+6
* shader: Implement FragDepthGravatar FernandoS272021-07-221-1/+1
* shader: Implement TLD4S.Gravatar FernandoS272021-07-222-4/+133
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-227-10/+237
* shader: Implement SHFLGravatar ameerj2021-07-228-8/+124
* shader: Properly insert Prologue instructionGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Minor style nitsGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Fix F2IGravatar FernandoS272021-07-226-5/+124
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-225-1/+23
* shader: Implement VOTEGravatar ameerj2021-07-225-4/+79
* shader: Fix TEX maskGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Better but still partial interpolation supportGravatar ReinUsesLisp2021-07-221-5/+7
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-228-39/+169
* shader: Implement FADD32IGravatar FernandoS272021-07-221-2/+15
* shader: Implement F2FGravatar FernandoS272021-07-224-19/+188
* shader: Implement DMUL and DFMAGravatar ameerj2021-07-227-30/+109
* shader: Add FP64 register load/store helpersGravatar ameerj2021-07-223-21/+24
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-227-14/+28
* shader: Fix floating point comparison for FP16Gravatar FernandoS272021-07-224-32/+32
* shader: Implement HSETP2Gravatar FernandoS272021-07-222-12/+116
* shader: Implement HSET2Gravatar FernandoS272021-07-224-14/+118
* shader: Implement HMUL2Gravatar FernandoS272021-07-222-16/+143
* shader: Implement HFMA2Gravatar FernandoS272021-07-224-20/+191
* shader: Refactor half floating instructionsGravatar FernandoS272021-07-223-58/+82
* shader: Implement I2FGravatar ReinUsesLisp2021-07-229-69/+315
* shader: Implement ISCADD (imm)Gravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement LOP32IGravatar ReinUsesLisp2021-07-222-18/+45
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-2219-51/+212
* shader: Implement DADDGravatar ameerj2021-07-226-14/+129
* shader: Implement CSET and CSETPGravatar ameerj2021-07-225-15/+113
* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
* shader: Implement FSET and FSETPGravatar ameerj2021-07-227-92/+198
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-226-5/+275
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-2211-254/+232
* shader: Implement FMNMXGravatar ameerj2021-07-225-13/+88
* shader: Fix rebase issueGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement FCMPGravatar ameerj2021-07-225-49/+184
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-226-10/+128
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-2213-315/+772
* shader: Implement R2PGravatar ameerj2021-07-224-12/+74
* shader: Implement SHFGravatar ameerj2021-07-225-22/+99
* shader: Implement LEAGravatar ameerj2021-07-225-26/+122
* shader: Deduplicate HADD2 codeGravatar ReinUsesLisp2021-07-221-19/+16
* shader: Implement I2IGravatar ameerj2021-07-222-12/+99
* shader: Implement HADD2Gravatar ReinUsesLisp2021-07-226-23/+290
* shader: Implement LOP and LOP3Gravatar ameerj2021-07-227-31/+225
* shader: Implement IADD3Gravatar ameerj2021-07-222-12/+103
* shader: Implement PSETPGravatar ameerj2021-07-223-4/+38