| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | shader: Add IR opcode for ImageFetch | 2021-07-22 | 3 | -2/+15 | ||
| * | shader: Implement TLD4.PTP | 2021-07-22 | 8 | -19/+52 | ||
| * | shader: Fix Array Indices in TEX/TLD4 | 2021-07-22 | 2 | -6/+6 | ||
| * | shader: Implement FragDepth | 2021-07-22 | 1 | -1/+1 | ||
| * | shader: Implement TLD4S. | 2021-07-22 | 2 | -4/+133 | ||
| * | shader: Implement TLD4 and TLD4_B | 2021-07-22 | 7 | -10/+237 | ||
| * | shader: Implement SHFL | 2021-07-22 | 8 | -8/+124 | ||
| * | shader: Properly insert Prologue instruction | 2021-07-22 | 1 | -1/+2 | ||
| * | shader: Minor style nits | 2021-07-22 | 1 | -2/+4 | ||
| * | shader: Fix F2I | 2021-07-22 | 6 | -5/+124 | ||
| * | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | 2021-07-22 | 5 | -1/+23 | ||
| * | shader: Implement VOTE | 2021-07-22 | 5 | -4/+79 | ||
| * | shader: Fix TEX mask | 2021-07-22 | 1 | -1/+3 | ||
| * | shader: Better but still partial interpolation support | 2021-07-22 | 1 | -5/+7 | ||
| * | shader: Implement DMNMX, DSET, DSETP | 2021-07-22 | 8 | -39/+169 | ||
| * | shader: Implement FADD32I | 2021-07-22 | 1 | -2/+15 | ||
| * | shader: Implement F2F | 2021-07-22 | 4 | -19/+188 | ||
| * | shader: Implement DMUL and DFMA | 2021-07-22 | 7 | -30/+109 | ||
| * | shader: Add FP64 register load/store helpers | 2021-07-22 | 3 | -21/+24 | ||
| * | shader: Add support for fp16 comparisons and misc fixes | 2021-07-22 | 7 | -14/+28 | ||
| * | shader: Fix floating point comparison for FP16 | 2021-07-22 | 4 | -32/+32 | ||
| * | shader: Implement HSETP2 | 2021-07-22 | 2 | -12/+116 | ||
| * | shader: Implement HSET2 | 2021-07-22 | 4 | -14/+118 | ||
| * | shader: Implement HMUL2 | 2021-07-22 | 2 | -16/+143 | ||
| * | shader: Implement HFMA2 | 2021-07-22 | 4 | -20/+191 | ||
| * | shader: Refactor half floating instructions | 2021-07-22 | 3 | -58/+82 | ||
| * | shader: Implement I2F | 2021-07-22 | 9 | -69/+315 | ||
| * | shader: Implement ISCADD (imm) | 2021-07-22 | 1 | -2/+2 | ||
| * | shader: Implement LOP32I | 2021-07-22 | 2 | -18/+45 | ||
| * | shader: Add partial rasterizer integration | 2021-07-22 | 19 | -51/+212 | ||
| * | shader: Implement DADD | 2021-07-22 | 6 | -14/+129 | ||
| * | shader: Implement CSET and CSETP | 2021-07-22 | 5 | -15/+113 | ||
| * | shader: Fix instruction transitions in and out of Phi | 2021-07-22 | 1 | -9/+11 | ||
| * | shader: Implement FSET and FSETP | 2021-07-22 | 7 | -92/+198 | ||
| * | shader: Implement TEXS | 2021-07-22 | 6 | -5/+275 | ||
| * | shader: Implement CAL inlining function calls | 2021-07-22 | 11 | -254/+232 | ||
| * | shader: Implement FMNMX | 2021-07-22 | 5 | -13/+88 | ||
| * | shader: Fix rebase issue | 2021-07-22 | 1 | -1/+0 | ||
| * | shader: Implement FCMP | 2021-07-22 | 5 | -49/+184 | ||
| * | shader: Partial implementation of LDC | 2021-07-22 | 6 | -10/+128 | ||
| * | shader: Initial support for textures and TEX | 2021-07-22 | 13 | -315/+772 | ||
| * | shader: Implement R2P | 2021-07-22 | 4 | -12/+74 | ||
| * | shader: Implement SHF | 2021-07-22 | 5 | -22/+99 | ||
| * | shader: Implement LEA | 2021-07-22 | 5 | -26/+122 | ||
| * | shader: Deduplicate HADD2 code | 2021-07-22 | 1 | -19/+16 | ||
| * | shader: Implement I2I | 2021-07-22 | 2 | -12/+99 | ||
| * | shader: Implement HADD2 | 2021-07-22 | 6 | -23/+290 | ||
| * | shader: Implement LOP and LOP3 | 2021-07-22 | 7 | -31/+225 | ||
| * | shader: Implement IADD3 | 2021-07-22 | 2 | -12/+103 | ||
| * | shader: Implement PSETP | 2021-07-22 | 3 | -4/+38 | ||