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path: root/src/shader_recompiler/frontend (follow)
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* shader: Intrusively store register values in block for SSA passGravatar ReinUsesLisp2021-07-221-0/+10
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* shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-224-112/+83
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* shader: Inline common IR::Block methodsGravatar ReinUsesLisp2021-07-222-17/+12
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* shader: Use a small_vector for phi blocksGravatar ReinUsesLisp2021-07-221-1/+2
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* shader: Calculate number of arguments in an opcode at compile timeGravatar ReinUsesLisp2021-07-221-3/+12
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* shader: Simplify code for local memoryGravatar ReinUsesLisp2021-07-221-6/+11
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* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-0/+43
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* shader: Address feedbackGravatar FernandoS272021-07-222-7/+10
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* shader: Implement F2F (Imm)Gravatar FernandoS272021-07-221-2/+28
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* shader: Implement IADD3.CC/.XGravatar FernandoS272021-07-221-7/+22
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* shader: Add coarse derivativesGravatar FernandoS272021-07-223-0/+14
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* shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-223-0/+14
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* shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-224-0/+8
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* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-221-4/+0
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* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-226-50/+23
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* shader: Implement BFE and BFI CCGravatar ameerj2021-07-222-12/+16
| | | | Fix two bugs in BFI.
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-225-1/+8
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* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-225-4/+52
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* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-2213-33/+259
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* shader: Implement transform feedbacks and define file formatGravatar ReinUsesLisp2021-07-222-0/+9
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* shader: Document and relax cache control on surface instructionsGravatar ReinUsesLisp2021-07-221-10/+11
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* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-226-19/+48
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* shader: Implement OUTGravatar ReinUsesLisp2021-07-227-17/+62
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* internal_stage_buffer_entry_read: Remove pragma optimize offGravatar lat9nq2021-07-221-2/+0
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* shader: Stub SR_INVOCATION_INFOGravatar ReinUsesLisp2021-07-221-2/+5
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* shader: Stub ISBERDGravatar ReinUsesLisp2021-07-222-4/+55
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* shader: Fix CC in I2IGravatar ReinUsesLisp2021-07-221-0/+2
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* shader: Simplify FLO and throw on CCGravatar ReinUsesLisp2021-07-221-12/+13
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* shader: Mark blocks with no end branch as unreachableGravatar ReinUsesLisp2021-07-221-2/+7
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* shader: Implement LOP CCGravatar ReinUsesLisp2021-07-221-3/+11
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* shader: Implement SR_THREAD_KILLGravatar ReinUsesLisp2021-07-224-0/+9
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* shader: Apply sign bit in FCMP (imm)Gravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Implement ATOM/S and REDGravatar ameerj2021-07-227-13/+706
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* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
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* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
| | | | Throw when other instructions are missing CC.
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
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* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2214-68/+365
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* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Address feedback + clang formatGravatar lat9nq2021-07-226-15/+15
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2245-206/+184
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9
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* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
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* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Address feedbackGravatar FernandoS272021-07-223-20/+25
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* shader: Implement indexed attributesGravatar FernandoS272021-07-224-14/+37
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* shader: Implement AL2PGravatar FernandoS272021-07-222-4/+35
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* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
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* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
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* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
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