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path: root/src/shader_recompiler/frontend (follow)
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* shader: Intrusively store register values in block for SSA passGravatar ReinUsesLisp2021-07-221-0/+10
* shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-224-112/+83
* shader: Inline common IR::Block methodsGravatar ReinUsesLisp2021-07-222-17/+12
* shader: Use a small_vector for phi blocksGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Calculate number of arguments in an opcode at compile timeGravatar ReinUsesLisp2021-07-221-3/+12
* shader: Simplify code for local memoryGravatar ReinUsesLisp2021-07-221-6/+11
* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-0/+43
* shader: Address feedbackGravatar FernandoS272021-07-222-7/+10
* shader: Implement F2F (Imm)Gravatar FernandoS272021-07-221-2/+28
* shader: Implement IADD3.CC/.XGravatar FernandoS272021-07-221-7/+22
* shader: Add coarse derivativesGravatar FernandoS272021-07-223-0/+14
* shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-223-0/+14
* shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-224-0/+8
* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-226-50/+23
* shader: Implement BFE and BFI CCGravatar ameerj2021-07-222-12/+16
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-225-1/+8
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-225-4/+52
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-2213-33/+259
* shader: Implement transform feedbacks and define file formatGravatar ReinUsesLisp2021-07-222-0/+9
* shader: Document and relax cache control on surface instructionsGravatar ReinUsesLisp2021-07-221-10/+11
* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-226-19/+48
* shader: Implement OUTGravatar ReinUsesLisp2021-07-227-17/+62
* internal_stage_buffer_entry_read: Remove pragma optimize offGravatar lat9nq2021-07-221-2/+0
* shader: Stub SR_INVOCATION_INFOGravatar ReinUsesLisp2021-07-221-2/+5
* shader: Stub ISBERDGravatar ReinUsesLisp2021-07-222-4/+55
* shader: Fix CC in I2IGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Simplify FLO and throw on CCGravatar ReinUsesLisp2021-07-221-12/+13
* shader: Mark blocks with no end branch as unreachableGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Implement LOP CCGravatar ReinUsesLisp2021-07-221-3/+11
* shader: Implement SR_THREAD_KILLGravatar ReinUsesLisp2021-07-224-0/+9
* shader: Apply sign bit in FCMP (imm)Gravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-227-13/+706
* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2214-68/+365
* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedback + clang formatGravatar lat9nq2021-07-226-15/+15
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2245-206/+184
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedbackGravatar FernandoS272021-07-223-20/+25
* shader: Implement indexed attributesGravatar FernandoS272021-07-224-14/+37
* shader: Implement AL2PGravatar FernandoS272021-07-222-4/+35
* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8