index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
1
-0
/
+10
*
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
4
-112
/
+83
*
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
2
-17
/
+12
*
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
1
-3
/
+12
*
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
1
-6
/
+11
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
1
-0
/
+43
*
shader: Address feedback
FernandoS27
2021-07-22
2
-7
/
+10
*
shader: Implement F2F (Imm)
FernandoS27
2021-07-22
1
-2
/
+28
*
shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
1
-7
/
+22
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
3
-0
/
+14
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
3
-0
/
+14
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
4
-0
/
+8
*
shader: Fix Phi node types
ReinUsesLisp
2021-07-22
1
-4
/
+0
*
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
6
-50
/
+23
*
shader: Implement BFE and BFI CC
ameerj
2021-07-22
2
-12
/
+16
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
5
-1
/
+8
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
5
-4
/
+52
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
13
-33
/
+259
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
2
-0
/
+9
*
shader: Document and relax cache control on surface instructions
ReinUsesLisp
2021-07-22
1
-10
/
+11
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
6
-19
/
+48
*
shader: Implement OUT
ReinUsesLisp
2021-07-22
7
-17
/
+62
*
internal_stage_buffer_entry_read: Remove pragma optimize off
lat9nq
2021-07-22
1
-2
/
+0
*
shader: Stub SR_INVOCATION_INFO
ReinUsesLisp
2021-07-22
1
-2
/
+5
*
shader: Stub ISBERD
ReinUsesLisp
2021-07-22
2
-4
/
+55
*
shader: Fix CC in I2I
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Simplify FLO and throw on CC
ReinUsesLisp
2021-07-22
1
-12
/
+13
*
shader: Mark blocks with no end branch as unreachable
ReinUsesLisp
2021-07-22
1
-2
/
+7
*
shader: Implement LOP CC
ReinUsesLisp
2021-07-22
1
-3
/
+11
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
4
-0
/
+9
*
shader: Apply sign bit in FCMP (imm)
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement ATOM/S and RED
ameerj
2021-07-22
7
-13
/
+706
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Mark ImageWrite with side effects
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
FernandoS27
2021-07-22
18
-13
/
+136
*
shader: Remove outdated comment in F2I
ReinUsesLisp
2021-07-22
1
-4
/
+0
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
14
-68
/
+365
*
shader: Fix Windows build issues
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Address feedback + clang format
lat9nq
2021-07-22
6
-15
/
+15
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
45
-206
/
+184
*
shader: Fix FCMP immediate variant
ReinUsesLisp
2021-07-22
1
-1
/
+9
*
shader: Fix dangling labels
ReinUsesLisp
2021-07-22
1
-0
/
+5
*
shader: Fix F2I
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Address feedback
FernandoS27
2021-07-22
3
-20
/
+25
*
shader: Implement indexed attributes
FernandoS27
2021-07-22
4
-14
/
+37
*
shader: Implement AL2P
FernandoS27
2021-07-22
2
-4
/
+35
*
shader: Fix BRX tracking
FernandoS27
2021-07-22
2
-3
/
+4
*
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
3
-17
/
+38
*
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
2021-07-22
1
-7
/
+8
[next]