| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067) | 4 | -18/+19 | ||
| 2023-11-17 | shader_recompiler: add byteswap pattern workaround for Nvidia | 1 | -0/+1 | ||
| 2023-10-31 | shader_recompiler: Align SSBO offsets to meet host requirements | 1 | -1/+1 | ||
| Co-Authored-By: Billy Laws <blaws05@gmail.com> | |||||
| 2023-08-27 | Shader Recompiler: Auto stub special registers and dump pipelines on exception. | 1 | -1/+2 | ||
| 2023-08-18 | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | 5 | -5/+9 | ||
| 2023-06-10 | shader_recompiler: translate f64 to f32 when unsupported on host | 1 | -0/+3 | ||
| 2023-06-10 | shader_recompiler: remove barriers in conditional control flow when device ↵ | 1 | -0/+3 | ||
| lacks support | |||||
| 2023-05-26 | shader_recompiler: fix copy-paste error | 1 | -1/+1 | ||
| 2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | 1 | -6/+1 | ||
| 2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change ↵ | 3 | -4/+4 | ||
| constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | |||||
| 2023-02-14 | add static lifetime to constexpr values to force compile time evaluation ↵ | 3 | -4/+4 | ||
| where possible Signed-off-by: arades79 <scravers@protonmail.com> | |||||
| 2023-02-04 | shader_recompiler/value.h: Remove lingering references to S32 | 1 | -11/+0 | ||
| 2023-01-29 | Move to Clang Format 15 | 2 | -8/+8 | ||
| Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | |||||
| 2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | 4 | -12/+16 | ||
| 2023-01-25 | shader_recompiler: Remove S32 IR type | 6 | -27/+15 | ||
| The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
| 2023-01-07 | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | 1 | -1/+1 | ||
| This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | |||||
| 2023-01-07 | Avoid OOB array access reading passthrough attr mask | 1 | -1/+1 | ||
| YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this | |||||
| 2023-01-05 | Run clang-format | 1 | -13/+19 | ||
| 2023-01-05 | shader_recompiler: Add support for lowering geometry passthrough | 1 | -40/+66 | ||
| Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | |||||
| 2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | 1 | -1/+1 | ||
| We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||||
| 2023-01-04 | Video_core: Address feedback | 2 | -0/+3 | ||
| 2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | 5 | -1/+19 | ||
| 2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | 2 | -0/+90 | ||
| 2022-11-29 | value.h: remove recursive include | 1 | -1/+0 | ||
| 2022-11-22 | general: fix compile for Apple Clang | 5 | -3/+8 | ||
| 2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | 1 | -1/+1 | ||
| 2022-11-07 | video_core: Fix few issues in Tess stage | 5 | -5/+8 | ||
| 2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | 6 | -15/+38 | ||
| 2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | 2 | -9/+0 | ||
| 2022-10-17 | Address feedback | 1 | -6/+6 | ||
| 2022-10-06 | Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. | 1 | -3/+3 | ||
| 2022-09-20 | video_core: Fix legacy to generic location unpaired | 1 | -15/+24 | ||
| 2022-09-20 | video_core: Generate mipmap texture by drawing | 4 | -0/+14 | ||
| 2022-08-25 | video_code: support rectangle texture | 2 | -0/+7 | ||
| 2022-07-27 | chore: make yuzu REUSE compliant | 1 | -4/+2 | ||
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||||
| 2022-06-13 | general: fix compilation on GCC 12 | 1 | -1/+1 | ||
| 2022-06-13 | structured_control_flow: Remove constexpr Flow::Block | 1 | -6/+0 | ||
| This seems to be unsupported in newer libstdc++ versions due to Flow::Block's base class being a non-literal type. It's not clear to me why this was permitted in earlier versions. | |||||
| 2022-05-14 | general: Avoid ambiguous format_to compilation errors | 2 | -2/+2 | ||
| Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified. | |||||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | 137 | -411/+274 | ||
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
| 2022-04-02 | fix: typos | 2 | -2/+2 | ||
| 2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | 2 | -0/+9 | ||
| 2022-03-20 | general: Fix clang/gcc build errors | 1 | -0/+1 | ||
| 2022-03-20 | shader_recompiler: Reduce unused includes | 32 | -47/+7 | ||
| 2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | 1 | -0/+3 | ||
| 2022-03-17 | shader_recompiler/EXIT: increment output register on failed enable test | 1 | -0/+1 | ||
| 2022-03-16 | shader_recompiler: Implement LDC.IS address mode | 1 | -2/+12 | ||
| 2022-03-13 | Shader decompiler: do constant propgation before texture pass. | 1 | -2/+2 | ||
| 2022-03-08 | shader_recompiler/LOP3: Use brute force python results within switch/case. | 2 | -52/+620 | ||
| Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24 | |||||
| 2022-01-29 | lower_int64_to_int32: Add 64-bit atomic fallbacks | 1 | -9/+9 | ||
| 2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | 2 | -0/+38 | ||