index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2023-11-18
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
4
-18
/
+19
2023-11-17
shader_recompiler: add byteswap pattern workaround for Nvidia
Ameer J
1
-0
/
+1
2023-10-31
shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
1
-1
/
+1
2023-08-27
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
Fernando Sahmkow
1
-1
/
+2
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
5
-5
/
+9
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
1
-0
/
+3
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
1
-0
/
+3
2023-05-26
shader_recompiler: fix copy-paste error
Liam
1
-1
/
+1
2023-05-11
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
1
-6
/
+1
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change cons...
arades79
3
-4
/
+4
2023-02-14
add static lifetime to constexpr values to force compile time evaluation wher...
arades79
3
-4
/
+4
2023-02-04
shader_recompiler/value.h: Remove lingering references to S32
ameerj
1
-11
/
+0
2023-01-29
Move to Clang Format 15
Levi Behunin
2
-8
/
+8
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
4
-12
/
+16
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
6
-27
/
+15
2023-01-07
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
1
-1
/
+1
2023-01-07
Avoid OOB array access reading passthrough attr mask
Billy Laws
1
-1
/
+1
2023-01-05
Run clang-format
Billy Laws
1
-13
/
+19
2023-01-05
shader_recompiler: Add support for lowering geometry passthrough
Billy Laws
1
-40
/
+66
2023-01-05
shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
1
-1
/
+1
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
2
-0
/
+3
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
5
-1
/
+19
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2
-0
/
+90
2022-11-29
value.h: remove recursive include
ameerj
1
-1
/
+0
2022-11-22
general: fix compile for Apple Clang
Liam
5
-3
/
+8
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
1
-1
/
+1
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
5
-5
/
+8
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
6
-15
/
+38
2022-10-25
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
Feng Chen
2
-9
/
+0
2022-10-17
Address feedback
FengChen
1
-6
/
+6
2022-10-06
Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.
Fernando Sahmkow
1
-3
/
+3
2022-09-20
video_core: Fix legacy to generic location unpaired
FengChen
1
-15
/
+24
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
4
-0
/
+14
2022-08-25
video_code: support rectangle texture
FengChen
2
-0
/
+7
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
1
-4
/
+2
2022-06-13
general: fix compilation on GCC 12
Liam
1
-1
/
+1
2022-06-13
structured_control_flow: Remove constexpr Flow::Block
lat9nq
1
-6
/
+0
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
2
-2
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
137
-411
/
+274
2022-04-02
fix: typos
Andrea Pappacoda
2
-2
/
+2
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2
-0
/
+9
2022-03-20
general: Fix clang/gcc build errors
ameerj
1
-0
/
+1
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
32
-47
/
+7
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
1
-0
/
+3
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
1
-0
/
+1
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
1
-2
/
+12
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
1
-2
/
+2
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2
-52
/
+620
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
1
-9
/
+9
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2
-0
/
+38
[next]