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path: root/src/shader_recompiler/frontend/maxwell (follow)
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* general: fix compilation on GCC 12Gravatar Liam2022-06-131-1/+1
* structured_control_flow: Remove constexpr Flow::BlockGravatar lat9nq2022-06-131-6/+0
* general: Avoid ambiguous format_to compilation errorsGravatar Lioncash2022-05-141-1/+1
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-23108-324/+216
* fix: typosGravatar Andrea Pappacoda2022-04-022-2/+2
* Merge pull request #8038 from liamwhite/exit-register-detectionGravatar Ameer J2022-03-211-0/+4
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| * shader_recompiler/EXIT: skip render targets with no outputsGravatar Liam2022-03-181-0/+3
| * shader_recompiler/EXIT: increment output register on failed enable testGravatar Liam2022-03-171-0/+1
* | shader_recompiler: Reduce unused includesGravatar ameerj2022-03-2027-39/+7
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* shader_recompiler: Implement LDC.IS address modeGravatar Liam2022-03-161-2/+12
* Shader decompiler: do constant propgation before texture pass.Gravatar Fernando Sahmkow2022-03-131-2/+2
* shader_recompiler/LOP3: Use brute force python results within switch/case.Gravatar Markus Wick2022-03-082-52/+620
* video_minimum_maximum: Implement src operand selectorsGravatar ameerj2022-01-271-12/+6
* shader_recompiler: Remove unnecessary [[nodiscard]]Gravatar Lioncash2022-01-251-2/+1
* Address format clangGravatar vonchenplus2021-12-181-36/+36
* Implement convert legacy to genericGravatar Feng Chen2021-11-192-0/+99
* rescaling_pass: Logic simplification and minor style cleanupGravatar ameerj2021-11-161-1/+0
* Shader: Don't rescale FragCoord if used by ShuffleGravatar Fernando Sahmkow2021-11-161-1/+3
* spirv: Implement rescaling patchingGravatar ReinUsesLisp2021-11-161-0/+3
* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+2
* structured_control_flow: Skip reordering nested demote branches.Gravatar ameerj2021-08-301-0/+11
* structured_control_flow: Conditionally invoke demote reorder passGravatar ameerj2021-08-303-8/+13
* structured_control_flow: Add DemoteCombinationPassGravatar ameerj2021-08-281-1/+107
* control_flow: Fix duplicate switch case in OpcodeTokenGravatar Lioncash2021-07-261-1/+1
* shader: Support out of bound local memory reads and immediate writesGravatar ReinUsesLisp2021-07-221-4/+21
* shader: Implement ISETP.XGravatar ameerj2021-07-224-44/+57
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-223-18/+23
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-227-28/+21
* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-1/+1
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-8/+10
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-221-0/+3
* shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-221-33/+4
* shader: Calibrate loop safety thresholdGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-222-4/+7
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-222-7/+2
* shader: Fix loop safety to SSA passGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Add loggingGravatar ReinUsesLisp2021-07-223-6/+6
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-221-4/+38
* shader: Comment why the array component is not read in TMMLGravatar ReinUsesLisp2021-07-221-0/+2
* tmml: Remove index component from coords vecGravatar ameerj2021-07-221-4/+3
* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-5/+14
* shader: Add 2D and 3D variants to SUATOM and SUREDGravatar ReinUsesLisp2021-07-221-0/+4