summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* shader: Better but still partial interpolation supportGravatar ReinUsesLisp2021-07-221-5/+7
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-226-39/+166
* shader: Implement FADD32IGravatar FernandoS272021-07-221-2/+15
* shader: Implement F2FGravatar FernandoS272021-07-222-12/+180
* shader: Implement DMUL and DFMAGravatar ameerj2021-07-227-30/+109
* shader: Add FP64 register load/store helpersGravatar ameerj2021-07-223-21/+24
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-224-7/+4
* shader: Fix floating point comparison for FP16Gravatar FernandoS272021-07-224-32/+32
* shader: Implement HSETP2Gravatar FernandoS272021-07-222-12/+116
* shader: Implement HSET2Gravatar FernandoS272021-07-224-14/+118
* shader: Implement HMUL2Gravatar FernandoS272021-07-222-16/+143
* shader: Implement HFMA2Gravatar FernandoS272021-07-224-20/+191
* shader: Refactor half floating instructionsGravatar FernandoS272021-07-223-58/+82
* shader: Implement I2FGravatar ReinUsesLisp2021-07-226-14/+198
* shader: Implement ISCADD (imm)Gravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement LOP32IGravatar ReinUsesLisp2021-07-222-18/+45
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-2211-43/+178
* shader: Implement DADDGravatar ameerj2021-07-224-14/+120
* shader: Implement CSET and CSETPGravatar ameerj2021-07-222-8/+54
* shader: Implement FSET and FSETPGravatar ameerj2021-07-227-92/+198
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-223-4/+262
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-227-99/+869
* shader: Implement FMNMXGravatar ameerj2021-07-223-13/+58
* shader: Implement FCMPGravatar ameerj2021-07-222-16/+116
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-223-8/+97
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-224-10/+235
* shader: Implement R2PGravatar ameerj2021-07-222-12/+71
* shader: Implement SHFGravatar ameerj2021-07-222-16/+77
* shader: Implement LEAGravatar ameerj2021-07-222-20/+100
* shader: Deduplicate HADD2 codeGravatar ReinUsesLisp2021-07-221-19/+16
* shader: Implement I2IGravatar ameerj2021-07-222-12/+99
* shader: Implement HADD2Gravatar ReinUsesLisp2021-07-223-17/+185
* shader: Implement LOP and LOP3Gravatar ameerj2021-07-227-31/+225
* shader: Implement IADD3Gravatar ameerj2021-07-222-12/+103
* shader: Implement PSETPGravatar ameerj2021-07-223-4/+38
* Implement PSET, refactor common comparison funcsGravatar ameerj2021-07-228-101/+87
* shader: Implement FLOGravatar ameerj2021-07-222-12/+46
* shader: Implement ISET, add common_funcsGravatar ameerj2021-07-227-50/+147
* shader: Make IMNMX, SHR, SEL stylistically more consistentGravatar ameerj2021-07-223-5/+5
* shader: Implement ICMPGravatar ameerj2021-07-222-16/+83
* shader: Implement IMNMXGravatar ameerj2021-07-222-12/+59
* shader: Implement BFIGravatar ameerj2021-07-222-16/+56
* shader: Implement BFEGravatar ameerj2021-07-222-12/+66
* shader: Implement POPCGravatar ameerj2021-07-222-12/+36
* shader: Implement SHRGravatar ameerj2021-07-222-12/+62
* shader: Implement SELGravatar ameerj2021-07-222-12/+44
* shader: Fix conditional execution of exit instructionsGravatar ReinUsesLisp2021-07-222-5/+6
* shader: Fix control flowGravatar ReinUsesLisp2021-07-223-4/+4
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCGravatar ReinUsesLisp2021-07-223-22/+70
* shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp2021-07-2210-38/+93