| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | shader: Better but still partial interpolation support | 2021-07-22 | 1 | -5/+7 | ||
| * | shader: Implement DMNMX, DSET, DSETP | 2021-07-22 | 6 | -39/+166 | ||
| * | shader: Implement FADD32I | 2021-07-22 | 1 | -2/+15 | ||
| * | shader: Implement F2F | 2021-07-22 | 2 | -12/+180 | ||
| * | shader: Implement DMUL and DFMA | 2021-07-22 | 7 | -30/+109 | ||
| * | shader: Add FP64 register load/store helpers | 2021-07-22 | 3 | -21/+24 | ||
| * | shader: Add support for fp16 comparisons and misc fixes | 2021-07-22 | 4 | -7/+4 | ||
| * | shader: Fix floating point comparison for FP16 | 2021-07-22 | 4 | -32/+32 | ||
| * | shader: Implement HSETP2 | 2021-07-22 | 2 | -12/+116 | ||
| * | shader: Implement HSET2 | 2021-07-22 | 4 | -14/+118 | ||
| * | shader: Implement HMUL2 | 2021-07-22 | 2 | -16/+143 | ||
| * | shader: Implement HFMA2 | 2021-07-22 | 4 | -20/+191 | ||
| * | shader: Refactor half floating instructions | 2021-07-22 | 3 | -58/+82 | ||
| * | shader: Implement I2F | 2021-07-22 | 6 | -14/+198 | ||
| * | shader: Implement ISCADD (imm) | 2021-07-22 | 1 | -2/+2 | ||
| * | shader: Implement LOP32I | 2021-07-22 | 2 | -18/+45 | ||
| * | shader: Add partial rasterizer integration | 2021-07-22 | 11 | -43/+178 | ||
| * | shader: Implement DADD | 2021-07-22 | 4 | -14/+120 | ||
| * | shader: Implement CSET and CSETP | 2021-07-22 | 2 | -8/+54 | ||
| * | shader: Implement FSET and FSETP | 2021-07-22 | 7 | -92/+198 | ||
| * | shader: Implement TEXS | 2021-07-22 | 3 | -4/+262 | ||
| * | shader: Implement CAL inlining function calls | 2021-07-22 | 7 | -99/+869 | ||
| * | shader: Implement FMNMX | 2021-07-22 | 3 | -13/+58 | ||
| * | shader: Implement FCMP | 2021-07-22 | 2 | -16/+116 | ||
| * | shader: Partial implementation of LDC | 2021-07-22 | 3 | -8/+97 | ||
| * | shader: Initial support for textures and TEX | 2021-07-22 | 4 | -10/+235 | ||
| * | shader: Implement R2P | 2021-07-22 | 2 | -12/+71 | ||
| * | shader: Implement SHF | 2021-07-22 | 2 | -16/+77 | ||
| * | shader: Implement LEA | 2021-07-22 | 2 | -20/+100 | ||
| * | shader: Deduplicate HADD2 code | 2021-07-22 | 1 | -19/+16 | ||
| * | shader: Implement I2I | 2021-07-22 | 2 | -12/+99 | ||
| * | shader: Implement HADD2 | 2021-07-22 | 3 | -17/+185 | ||
| * | shader: Implement LOP and LOP3 | 2021-07-22 | 7 | -31/+225 | ||
| * | shader: Implement IADD3 | 2021-07-22 | 2 | -12/+103 | ||
| * | shader: Implement PSETP | 2021-07-22 | 3 | -4/+38 | ||
| * | Implement PSET, refactor common comparison funcs | 2021-07-22 | 8 | -101/+87 | ||
| * | shader: Implement FLO | 2021-07-22 | 2 | -12/+46 | ||
| * | shader: Implement ISET, add common_funcs | 2021-07-22 | 7 | -50/+147 | ||
| * | shader: Make IMNMX, SHR, SEL stylistically more consistent | 2021-07-22 | 3 | -5/+5 | ||
| * | shader: Implement ICMP | 2021-07-22 | 2 | -16/+83 | ||
| * | shader: Implement IMNMX | 2021-07-22 | 2 | -12/+59 | ||
| * | shader: Implement BFI | 2021-07-22 | 2 | -16/+56 | ||
| * | shader: Implement BFE | 2021-07-22 | 2 | -12/+66 | ||
| * | shader: Implement POPC | 2021-07-22 | 2 | -12/+36 | ||
| * | shader: Implement SHR | 2021-07-22 | 2 | -12/+62 | ||
| * | shader: Implement SEL | 2021-07-22 | 2 | -12/+44 | ||
| * | shader: Fix conditional execution of exit instructions | 2021-07-22 | 2 | -5/+6 | ||
| * | shader: Fix control flow | 2021-07-22 | 3 | -4/+4 | ||
| * | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | 2021-07-22 | 3 | -22/+70 | ||
| * | shader: FMUL, select, RRO, and MUFU fixes | 2021-07-22 | 10 | -38/+93 | ||