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* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-221-35/+75
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-221-2/+56
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-221-6/+6
* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
* shader: Address FeedbackGravatar FernandoS272021-07-223-12/+7
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-221-0/+2
* shader: Implement MEMBARGravatar FernandoS272021-07-222-11/+56
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-221-1/+4
* shader: Stub VOTE.VTGGravatar FernandoS272021-07-223-4/+8
* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-221-0/+10
* shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
* shader: Address feedbackGravatar FernandoS272021-07-223-37/+33
* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-222-22/+14
* shader: Implement TXDGravatar FernandoS272021-07-223-10/+182
* shader: Implement TMML partiallyGravatar FernandoS272021-07-222-8/+130
* shader: Implement TLDSGravatar FernandoS272021-07-222-4/+252
* shader: Implement TLDGravatar FernandoS272021-07-223-10/+167
* shader: Fix indirect branches to scheduler instructionsGravatar ReinUsesLisp2021-07-223-7/+17
* shader: Implement FSWZADDGravatar ameerj2021-07-224-4/+49
* shader: Implement BRXGravatar FernandoS272021-07-2210-44/+327
* shader: Implement I2I CCGravatar ameerj2021-07-221-3/+4
* shader: Implement I2I SATGravatar ameerj2021-07-221-10/+30
* shader: Fix ISCADD logic for PO/CCGravatar ameerj2021-07-221-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-223-16/+199
* shader: Implement ISCADD CCGravatar ameerj2021-07-221-1/+4
* shader: Implement VMAD, VMNMX, VSETPGravatar ameerj2021-07-226-13/+301
* shader: Add missing I2I exception when CC is usedGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-222-9/+36
* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Fix structured control flow on KIL instructionsGravatar ReinUsesLisp2021-07-221-3/+6
* shader: Fix TXQGravatar FernandoS272021-07-221-1/+1
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-222-8/+76
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-15/+13
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-222-14/+16
* shader: Fix Array Indices in TEX/TLD4Gravatar FernandoS272021-07-222-6/+6
* shader: Implement FragDepthGravatar FernandoS272021-07-221-1/+1
* shader: Implement TLD4S.Gravatar FernandoS272021-07-222-4/+133
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-223-10/+211
* shader: Implement SHFLGravatar ameerj2021-07-223-6/+71
* shader: Properly insert Prologue instructionGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Minor style nitsGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Fix F2IGravatar FernandoS272021-07-223-5/+102
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-221-1/+6
* shader: Implement VOTEGravatar ameerj2021-07-222-4/+52
* shader: Fix TEX maskGravatar ReinUsesLisp2021-07-221-1/+3