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Commit message (
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Author
Age
Files
Lines
...
*
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
3
-17
/
+38
*
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
2021-07-22
1
-7
/
+8
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
1
-35
/
+75
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
1
-2
/
+56
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
1
-6
/
+6
*
shader: Remove unused header in VOTE
ReinUsesLisp
2021-07-22
1
-2
/
+0
*
shader: Fix fp16 merge when using native fp16
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Fix FADD32I
ReinUsesLisp
2021-07-22
1
-6
/
+4
*
shader: "Implement" NOP
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Address Feedback
FernandoS27
2021-07-22
3
-12
/
+7
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
1
-0
/
+2
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
2
-11
/
+56
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
1
-1
/
+4
*
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
3
-4
/
+8
*
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
1
-0
/
+10
*
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
shader: Address feedback
FernandoS27
2021-07-22
3
-37
/
+33
*
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
2
-22
/
+14
*
shader: Implement TXD
FernandoS27
2021-07-22
3
-10
/
+182
*
shader: Implement TMML partially
FernandoS27
2021-07-22
2
-8
/
+130
*
shader: Implement TLDS
FernandoS27
2021-07-22
2
-4
/
+252
*
shader: Implement TLD
FernandoS27
2021-07-22
3
-10
/
+167
*
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
2021-07-22
3
-7
/
+17
*
shader: Implement FSWZADD
ameerj
2021-07-22
4
-4
/
+49
*
shader: Implement BRX
FernandoS27
2021-07-22
10
-44
/
+327
*
shader: Implement I2I CC
ameerj
2021-07-22
1
-3
/
+4
*
shader: Implement I2I SAT
ameerj
2021-07-22
1
-10
/
+30
*
shader: Fix ISCADD logic for PO/CC
ameerj
2021-07-22
1
-7
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
3
-16
/
+199
*
shader: Implement ISCADD CC
ameerj
2021-07-22
1
-1
/
+4
*
shader: Implement VMAD, VMNMX, VSETP
ameerj
2021-07-22
6
-13
/
+301
*
shader: Add missing I2I exception when CC is used
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
2
-9
/
+36
*
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
2021-07-22
1
-3
/
+6
*
shader: Fix TXQ
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
2
-8
/
+76
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
1
-15
/
+13
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
2
-14
/
+16
*
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
2
-6
/
+6
*
shader: Implement FragDepth
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Implement TLD4S.
FernandoS27
2021-07-22
2
-4
/
+133
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
3
-10
/
+211
*
shader: Implement SHFL
ameerj
2021-07-22
3
-6
/
+71
*
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Minor style nits
ReinUsesLisp
2021-07-22
1
-2
/
+4
*
shader: Fix F2I
FernandoS27
2021-07-22
3
-5
/
+102
*
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
1
-1
/
+6
*
shader: Implement VOTE
ameerj
2021-07-22
2
-4
/
+52
*
shader: Fix TEX mask
ReinUsesLisp
2021-07-22
1
-1
/
+3
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