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* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-221-0/+7
* shader: Address feedbackGravatar FernandoS272021-07-223-24/+24
* shader: Implement VertexA stageGravatar FernandoS272021-07-222-0/+30
* shader: Implement delegation of Exit to dispatcher on CFGGravatar FernandoS272021-07-222-3/+47
* shader: Fix IADD3.CCGravatar ameerj2021-07-221-12/+5
* shader: Fix VMNMX selector BGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Refactor atomic_operations_global_memoryGravatar ameerj2021-07-221-44/+36
* shader: add missing include guard in half_floating_point_helper.hGravatar ameerj2021-07-221-0/+2
* shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Improve goto removal algorithm complexityGravatar ReinUsesLisp2021-07-221-49/+28
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Move siblings check to a separate function and comment them outGravatar ReinUsesLisp2021-07-221-16/+21
* shader: Simplify code for local memoryGravatar ReinUsesLisp2021-07-221-6/+11
* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-0/+43
* shader: Address feedbackGravatar FernandoS272021-07-222-7/+10
* shader: Implement F2F (Imm)Gravatar FernandoS272021-07-221-2/+28
* shader: Implement IADD3.CC/.XGravatar FernandoS272021-07-221-7/+22
* shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-221-0/+2
* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-221-20/+10
* shader: Implement BFE and BFI CCGravatar ameerj2021-07-222-12/+16
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-222-4/+46
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-223-13/+27
* shader: Document and relax cache control on surface instructionsGravatar ReinUsesLisp2021-07-221-10/+11
* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-222-7/+22
* shader: Implement OUTGravatar ReinUsesLisp2021-07-223-17/+47
* internal_stage_buffer_entry_read: Remove pragma optimize offGravatar lat9nq2021-07-221-2/+0
* shader: Stub SR_INVOCATION_INFOGravatar ReinUsesLisp2021-07-221-2/+5
* shader: Stub ISBERDGravatar ReinUsesLisp2021-07-222-4/+55
* shader: Fix CC in I2IGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Simplify FLO and throw on CCGravatar ReinUsesLisp2021-07-221-12/+13
* shader: Mark blocks with no end branch as unreachableGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Implement LOP CCGravatar ReinUsesLisp2021-07-221-3/+11
* shader: Implement SR_THREAD_KILLGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Apply sign bit in FCMP (imm)Gravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-223-12/+332
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2210-59/+338
* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedback + clang formatGravatar lat9nq2021-07-225-14/+14
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2234-180/+160
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedbackGravatar FernandoS272021-07-221-16/+21
* shader: Implement indexed attributesGravatar FernandoS272021-07-222-14/+26
* shader: Implement AL2PGravatar FernandoS272021-07-222-4/+35
* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4