| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader: Fix dangling labels | 2021-07-22 | 1 | -0/+5 | |
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| * | shader: Fix F2I | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Address feedback | 2021-07-22 | 1 | -16/+21 | |
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| * | shader: Implement indexed attributes | 2021-07-22 | 2 | -14/+26 | |
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| * | shader: Implement AL2P | 2021-07-22 | 2 | -4/+35 | |
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| * | shader: Fix BRX tracking | 2021-07-22 | 2 | -3/+4 | |
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| * | shader: Fix splits on blocks using indirect branches | 2021-07-22 | 3 | -17/+38 | |
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| * | shader: Eliminate orphan blocks more efficiently | 2021-07-22 | 1 | -7/+8 | |
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| * | shader: Add subgroup masks | 2021-07-22 | 1 | -35/+75 | |
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| * | shader: Implement BAR and fix memory barriers | 2021-07-22 | 1 | -2/+56 | |
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| * | shader: Reimplement GetCbufU64 as GetCbufU32x2 | 2021-07-22 | 1 | -6/+6 | |
| | | | | | It may generate better code on some compilers and it's easier to handle. | ||||
| * | shader: Remove unused header in VOTE | 2021-07-22 | 1 | -2/+0 | |
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| * | shader: Fix fp16 merge when using native fp16 | 2021-07-22 | 1 | -3/+3 | |
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| * | shader: Fix FADD32I | 2021-07-22 | 1 | -6/+4 | |
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| * | shader: "Implement" NOP | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Address Feedback | 2021-07-22 | 3 | -12/+7 | |
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| * | shader: Implement SR_LaneId | 2021-07-22 | 1 | -0/+2 | |
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| * | shader: Implement MEMBAR | 2021-07-22 | 2 | -11/+56 | |
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| * | shader: Improve VOTE.VTG stub | 2021-07-22 | 1 | -1/+4 | |
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| * | shader: Stub VOTE.VTG | 2021-07-22 | 3 | -4/+8 | |
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| * | shader: Fix branches to visited virtual blocks | 2021-07-22 | 1 | -0/+10 | |
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| * | shader: Implement LDG .U.128 as .128 | 2021-07-22 | 1 | -3/+2 | |
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| * | shader: Address feedback | 2021-07-22 | 3 | -37/+33 | |
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| * | shader: Always pass a lod for TexelFetch | 2021-07-22 | 2 | -22/+14 | |
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| * | shader: Implement TXD | 2021-07-22 | 3 | -10/+182 | |
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| * | shader: Implement TMML partially | 2021-07-22 | 2 | -8/+130 | |
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| * | shader: Implement TLDS | 2021-07-22 | 2 | -4/+252 | |
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| * | shader: Implement TLD | 2021-07-22 | 3 | -10/+167 | |
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| * | shader: Fix indirect branches to scheduler instructions | 2021-07-22 | 3 | -7/+17 | |
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| * | shader: Implement FSWZADD | 2021-07-22 | 4 | -4/+49 | |
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| * | shader: Implement BRX | 2021-07-22 | 10 | -44/+327 | |
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| * | shader: Implement I2I CC | 2021-07-22 | 1 | -3/+4 | |
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| * | shader: Implement I2I SAT | 2021-07-22 | 1 | -10/+30 | |
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| * | shader: Fix ISCADD logic for PO/CC | 2021-07-22 | 1 | -7/+8 | |
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| * | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | 2021-07-22 | 3 | -16/+199 | |
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| * | shader: Implement ISCADD CC | 2021-07-22 | 1 | -1/+4 | |
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| * | shader: Implement VMAD, VMNMX, VSETP | 2021-07-22 | 6 | -13/+301 | |
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| * | shader: Add missing I2I exception when CC is used | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Better interpolation and disabled attributes support | 2021-07-22 | 2 | -9/+36 | |
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| * | spirv: Remove dependencies on Environment when generating SPIR-V | 2021-07-22 | 1 | -0/+3 | |
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| * | shader: Fix structured control flow on KIL instructions | 2021-07-22 | 1 | -3/+6 | |
| | | | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes. | ||||
| * | shader: Fix TXQ | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Implement TXQ and fix FragDepth | 2021-07-22 | 2 | -8/+76 | |
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| * | shader: Refactor PTP and other minor changes | 2021-07-22 | 1 | -15/+13 | |
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| * | shader: Implement TLD4.PTP | 2021-07-22 | 2 | -14/+16 | |
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| * | shader: Fix Array Indices in TEX/TLD4 | 2021-07-22 | 2 | -6/+6 | |
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| * | shader: Implement FragDepth | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Implement TLD4S. | 2021-07-22 | 2 | -4/+133 | |
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| * | shader: Implement TLD4 and TLD4_B | 2021-07-22 | 3 | -10/+211 | |
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| * | shader: Implement SHFL | 2021-07-22 | 3 | -6/+71 | |
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