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path: root/src/shader_recompiler/frontend/maxwell (follow)
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* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
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* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Address feedbackGravatar FernandoS272021-07-221-16/+21
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* shader: Implement indexed attributesGravatar FernandoS272021-07-222-14/+26
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* shader: Implement AL2PGravatar FernandoS272021-07-222-4/+35
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* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
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* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
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* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
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* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-221-35/+75
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* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-221-2/+56
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* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-221-6/+6
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
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* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
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* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
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* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
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* shader: Address FeedbackGravatar FernandoS272021-07-223-12/+7
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* shader: Implement SR_LaneIdGravatar FernandoS272021-07-221-0/+2
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* shader: Implement MEMBARGravatar FernandoS272021-07-222-11/+56
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* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-221-1/+4
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* shader: Stub VOTE.VTGGravatar FernandoS272021-07-223-4/+8
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* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-221-0/+10
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* shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
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* shader: Address feedbackGravatar FernandoS272021-07-223-37/+33
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* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-222-22/+14
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* shader: Implement TXDGravatar FernandoS272021-07-223-10/+182
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* shader: Implement TMML partiallyGravatar FernandoS272021-07-222-8/+130
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* shader: Implement TLDSGravatar FernandoS272021-07-222-4/+252
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* shader: Implement TLDGravatar FernandoS272021-07-223-10/+167
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* shader: Fix indirect branches to scheduler instructionsGravatar ReinUsesLisp2021-07-223-7/+17
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* shader: Implement FSWZADDGravatar ameerj2021-07-224-4/+49
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* shader: Implement BRXGravatar FernandoS272021-07-2210-44/+327
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* shader: Implement I2I CCGravatar ameerj2021-07-221-3/+4
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* shader: Implement I2I SATGravatar ameerj2021-07-221-10/+30
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* shader: Fix ISCADD logic for PO/CCGravatar ameerj2021-07-221-7/+8
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-223-16/+199
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* shader: Implement ISCADD CCGravatar ameerj2021-07-221-1/+4
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* shader: Implement VMAD, VMNMX, VSETPGravatar ameerj2021-07-226-13/+301
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* shader: Add missing I2I exception when CC is usedGravatar ReinUsesLisp2021-07-221-0/+4
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* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-222-9/+36
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* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-221-0/+3
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* shader: Fix structured control flow on KIL instructionsGravatar ReinUsesLisp2021-07-221-3/+6
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Fix TXQGravatar FernandoS272021-07-221-1/+1
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* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-222-8/+76
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* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-15/+13
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* shader: Implement TLD4.PTPGravatar FernandoS272021-07-222-14/+16
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* shader: Fix Array Indices in TEX/TLD4Gravatar FernandoS272021-07-222-6/+6
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* shader: Implement FragDepthGravatar FernandoS272021-07-221-1/+1
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* shader: Implement TLD4S.Gravatar FernandoS272021-07-222-4/+133
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* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-223-10/+211
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* shader: Implement SHFLGravatar ameerj2021-07-223-6/+71
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