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* Merge pull request #9289 from liamwhite/fruit-companyGravatar liamwhite2022-12-034-3/+7
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| * general: fix compile for Apple ClangGravatar Liam2022-11-224-3/+7
* | shader_recompiler: add gl_Layer translation GS for older hardwareGravatar Liam2022-12-012-0/+90
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* Merge pull request #9167 from vonchenplus/tessGravatar liamwhite2022-11-111-2/+1
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| * video_core: Fix few issues in Tess stageGravatar FengChen2022-11-071-2/+1
* | ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Gravatar Morph2022-11-111-1/+1
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* Merge pull request #8858 from vonchenplus/mipmapGravatar bunnei2022-11-031-0/+2
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| * video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+2
* | Merge pull request #8873 from vonchenplus/fix_legacy_location_errorGravatar bunnei2022-10-241-19/+28
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| * | Address feedbackGravatar FengChen2022-10-171-6/+6
| * | video_core: Fix legacy to generic location unpairedGravatar FengChen2022-09-201-15/+24
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* / Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Gravatar Fernando Sahmkow2022-10-061-3/+3
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* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-4/+2
* general: fix compilation on GCC 12Gravatar Liam2022-06-131-1/+1
* structured_control_flow: Remove constexpr Flow::BlockGravatar lat9nq2022-06-131-6/+0
* general: Avoid ambiguous format_to compilation errorsGravatar Lioncash2022-05-141-1/+1
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-23108-324/+216
* fix: typosGravatar Andrea Pappacoda2022-04-022-2/+2
* Merge pull request #8038 from liamwhite/exit-register-detectionGravatar Ameer J2022-03-211-0/+4
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| * shader_recompiler/EXIT: skip render targets with no outputsGravatar Liam2022-03-181-0/+3
| * shader_recompiler/EXIT: increment output register on failed enable testGravatar Liam2022-03-171-0/+1
* | shader_recompiler: Reduce unused includesGravatar ameerj2022-03-2027-39/+7
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* shader_recompiler: Implement LDC.IS address modeGravatar Liam2022-03-161-2/+12
* Shader decompiler: do constant propgation before texture pass.Gravatar Fernando Sahmkow2022-03-131-2/+2
* shader_recompiler/LOP3: Use brute force python results within switch/case.Gravatar Markus Wick2022-03-082-52/+620
* video_minimum_maximum: Implement src operand selectorsGravatar ameerj2022-01-271-12/+6
* shader_recompiler: Remove unnecessary [[nodiscard]]Gravatar Lioncash2022-01-251-2/+1
* Address format clangGravatar vonchenplus2021-12-181-36/+36
* Implement convert legacy to genericGravatar Feng Chen2021-11-192-0/+99
* rescaling_pass: Logic simplification and minor style cleanupGravatar ameerj2021-11-161-1/+0
* Shader: Don't rescale FragCoord if used by ShuffleGravatar Fernando Sahmkow2021-11-161-1/+3
* spirv: Implement rescaling patchingGravatar ReinUsesLisp2021-11-161-0/+3
* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+2
* structured_control_flow: Skip reordering nested demote branches.Gravatar ameerj2021-08-301-0/+11
* structured_control_flow: Conditionally invoke demote reorder passGravatar ameerj2021-08-303-8/+13
* structured_control_flow: Add DemoteCombinationPassGravatar ameerj2021-08-281-1/+107
* control_flow: Fix duplicate switch case in OpcodeTokenGravatar Lioncash2021-07-261-1/+1
* shader: Support out of bound local memory reads and immediate writesGravatar ReinUsesLisp2021-07-221-4/+21
* shader: Implement ISETP.XGravatar ameerj2021-07-224-44/+57
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-223-18/+23
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-227-28/+21
* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-1/+1
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-8/+10
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-221-0/+3
* shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13