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Author
Files
Lines
2022-06-13
general: fix compilation on GCC 12
Liam
1
-1
/
+1
2022-06-13
structured_control_flow: Remove constexpr Flow::Block
lat9nq
1
-6
/
+0
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
108
-324
/
+216
2022-04-02
fix: typos
Andrea Pappacoda
2
-2
/
+2
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
27
-39
/
+7
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
1
-0
/
+3
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
1
-0
/
+1
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
1
-2
/
+12
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
1
-2
/
+2
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2
-52
/
+620
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
1
-12
/
+6
2022-01-25
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
1
-2
/
+1
2021-12-18
Address format clang
vonchenplus
1
-36
/
+36
2021-11-19
Implement convert legacy to generic
Feng Chen
2
-0
/
+99
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
1
-1
/
+0
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
1
-1
/
+3
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
1
-0
/
+3
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
1
-0
/
+2
2021-08-30
structured_control_flow: Skip reordering nested demote branches.
ameerj
1
-0
/
+11
2021-08-30
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
3
-8
/
+13
2021-08-28
structured_control_flow: Add DemoteCombinationPass
ameerj
1
-1
/
+107
2021-07-26
control_flow: Fix duplicate switch case in OpcodeToken
Lioncash
1
-1
/
+1
2021-07-22
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
1
-4
/
+21
2021-07-22
shader: Implement ISETP.X
ameerj
4
-44
/
+57
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
3
-18
/
+23
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
7
-28
/
+21
2021-07-22
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
1
-2
/
+3
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
1
-1
/
+1
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
1
-2
/
+10
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
1
-10
/
+14
2021-07-22
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
1
-2
/
+3
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-8
/
+10
2021-07-22
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
1
-2
/
+7
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
1
-0
/
+3
2021-07-22
shader_recompiler: Fix IADD3 input partitioning
ameerj
1
-14
/
+13
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
1
-33
/
+4
2021-07-22
shader: Calibrate loop safety threshold
ReinUsesLisp
1
-1
/
+1
2021-07-22
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
1
-6
/
+4
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
1
-1
/
+3
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2
-4
/
+7
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2
-7
/
+2
2021-07-22
shader: Fix loop safety to SSA pass
ReinUsesLisp
1
-1
/
+3
2021-07-22
shader: Add logging
ReinUsesLisp
3
-6
/
+6
2021-07-22
shader: Add shader loop safety check settings
lat9nq
1
-4
/
+38
2021-07-22
shader: Comment why the array component is not read in TMML
ReinUsesLisp
1
-0
/
+2
2021-07-22
tmml: Remove index component from coords vec
ameerj
1
-4
/
+3
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
1
-5
/
+14
2021-07-22
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
1
-0
/
+4
2021-07-22
shader: Avoid CPU side undefined behavior on I2F
ReinUsesLisp
1
-0
/
+2
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