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path: root/src/shader_recompiler/frontend/maxwell/translate_program.cpp (follow)
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* Merge branch 'master' into ssbo-alignGravatar Ameer J2023-11-261-0/+1
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| * shader_recompiler: add byteswap pattern workaround for NvidiaGravatar Ameer J2023-11-171-0/+1
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* | shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Ameer J2023-10-311-1/+1
|/ | | | Co-Authored-By: Billy Laws <blaws05@gmail.com>
* Merge pull request #10699 from liamwhite/conditional-barrierGravatar Matías Locatti2023-06-121-0/+3
|\ | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support
| * shader_recompiler: remove barriers in conditional control flow when device ↵Gravatar Liam2023-06-101-0/+3
| | | | | | | | lacks support
* | shader_recompiler: translate f64 to f32 when unsupported on hostGravatar Liam2023-06-101-0/+3
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* Merge pull request #9588 from liamwhite/bylaws-revertsGravatar liamwhite2023-02-191-1/+1
|\ | | | | Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
| * Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Gravatar Liam2023-01-071-1/+1
| | | | | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
* | Avoid OOB array access reading passthrough attr maskGravatar Billy Laws2023-01-071-1/+1
|/ | | YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
* Run clang-formatGravatar Billy Laws2023-01-051-13/+19
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* shader_recompiler: Add support for lowering geometry passthroughGravatar Billy Laws2023-01-051-40/+66
| | | | Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
* shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Billy Laws2023-01-051-1/+1
| | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-1/+1
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* shader_recompiler: add gl_Layer translation GS for older hardwareGravatar Liam2022-12-011-0/+81
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* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Gravatar Morph2022-11-111-1/+1
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* Merge pull request #8858 from vonchenplus/mipmapGravatar bunnei2022-11-031-0/+2
|\ | | | | video_core: Generate mipmap texture by drawing
| * video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+2
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* | Address feedbackGravatar FengChen2022-10-171-6/+6
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* | video_core: Fix legacy to generic location unpairedGravatar FengChen2022-09-201-15/+24
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Shader decompiler: do constant propgation before texture pass.Gravatar Fernando Sahmkow2022-03-131-2/+2
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* Address format clangGravatar vonchenplus2021-12-181-36/+36
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* Implement convert legacy to genericGravatar Feng Chen2021-11-191-0/+95
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* rescaling_pass: Logic simplification and minor style cleanupGravatar ameerj2021-11-161-1/+0
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* Shader: Don't rescale FragCoord if used by ShuffleGravatar Fernando Sahmkow2021-11-161-1/+3
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* spirv: Implement rescaling patchingGravatar ReinUsesLisp2021-11-161-0/+3
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+2
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* structured_control_flow: Conditionally invoke demote reorder passGravatar ameerj2021-08-301-1/+1
| | | | This is only needed on select drivers when a fragment shader discards/demotes.
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-221-7/+13
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* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
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* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
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* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-8/+10
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
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* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-221-0/+3
| | | | Useful for mobile and Intel Xe devices.
* shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp2021-07-221-6/+4
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* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-1/+3
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* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-221-3/+5
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* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-221-0/+203