| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' into ssbo-align | 2023-11-26 | 1 | -0/+1 | |
| |\ | |||||
| | * | shader_recompiler: add byteswap pattern workaround for Nvidia | 2023-11-17 | 1 | -0/+1 | |
| | | | |||||
| * | | shader_recompiler: Align SSBO offsets to meet host requirements | 2023-10-31 | 1 | -1/+1 | |
| |/ | | | | Co-Authored-By: Billy Laws <blaws05@gmail.com> | ||||
| * | Merge pull request #10699 from liamwhite/conditional-barrier | 2023-06-12 | 1 | -0/+3 | |
| |\ | | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support | ||||
| | * | shader_recompiler: remove barriers in conditional control flow when device ↵ | 2023-06-10 | 1 | -0/+3 | |
| | | | | | | | | | lacks support | ||||
| * | | shader_recompiler: translate f64 to f32 when unsupported on host | 2023-06-10 | 1 | -0/+3 | |
| |/ | |||||
| * | Merge pull request #9588 from liamwhite/bylaws-reverts | 2023-02-19 | 1 | -1/+1 | |
| |\ | | | | | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | ||||
| | * | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | 2023-01-07 | 1 | -1/+1 | |
| | | | | | | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | ||||
| * | | Avoid OOB array access reading passthrough attr mask | 2023-01-07 | 1 | -1/+1 | |
| |/ | | | YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this | ||||
| * | Run clang-format | 2023-01-05 | 1 | -13/+19 | |
| | | |||||
| * | shader_recompiler: Add support for lowering geometry passthrough | 2023-01-05 | 1 | -40/+66 | |
| | | | | | Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | ||||
| * | shader_recompiler: Align SSBO offsets to meet host requirements | 2023-01-05 | 1 | -1/+1 | |
| | | | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | ||||
| * | MacroHLE: Add HLE replacement for base vertex and base instance. | 2023-01-01 | 1 | -1/+1 | |
| | | |||||
| * | shader_recompiler: add gl_Layer translation GS for older hardware | 2022-12-01 | 1 | -0/+81 | |
| | | |||||
| * | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | 2022-11-11 | 1 | -1/+1 | |
| | | |||||
| * | Merge pull request #8858 from vonchenplus/mipmap | 2022-11-03 | 1 | -0/+2 | |
| |\ | | | | | video_core: Generate mipmap texture by drawing | ||||
| | * | video_core: Generate mipmap texture by drawing | 2022-09-20 | 1 | -0/+2 | |
| | | | |||||
| * | | Address feedback | 2022-10-17 | 1 | -6/+6 | |
| | | | |||||
| * | | video_core: Fix legacy to generic location unpaired | 2022-09-20 | 1 | -15/+24 | |
| |/ | |||||
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | Shader decompiler: do constant propgation before texture pass. | 2022-03-13 | 1 | -2/+2 | |
| | | |||||
| * | Address format clang | 2021-12-18 | 1 | -36/+36 | |
| | | |||||
| * | Implement convert legacy to generic | 2021-11-19 | 1 | -0/+95 | |
| | | |||||
| * | rescaling_pass: Logic simplification and minor style cleanup | 2021-11-16 | 1 | -1/+0 | |
| | | |||||
| * | Shader: Don't rescale FragCoord if used by Shuffle | 2021-11-16 | 1 | -1/+3 | |
| | | |||||
| * | spirv: Implement rescaling patching | 2021-11-16 | 1 | -0/+3 | |
| | | |||||
| * | ShaderCache: Order Phi Arguments from farthest away to nearest. | 2021-10-31 | 1 | -0/+2 | |
| | | |||||
| * | structured_control_flow: Conditionally invoke demote reorder pass | 2021-08-30 | 1 | -1/+1 | |
| | | | | | This is only needed on select drivers when a fragment shader discards/demotes. | ||||
| * | shader: Avoid usage of C++20 ranges to build in clang | 2021-07-22 | 1 | -7/+13 | |
| | | |||||
| * | shader: Manually convert from array<u32> to bitset instead of using bit_cast | 2021-07-22 | 1 | -2/+3 | |
| | | |||||
| * | shader: Use std::bit_cast instead of Common::BitCast for passthrough | 2021-07-22 | 1 | -2/+3 | |
| | | |||||
| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -8/+10 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader: Only verify shader when graphics debugging is enabled | 2021-07-22 | 1 | -2/+7 | |
| | | |||||
| * | shader: Emulate 64-bit integers when not supported | 2021-07-22 | 1 | -0/+3 | |
| | | | | | Useful for mobile and Intel Xe devices. | ||||
| * | shader: Simplify MergeDualVertexPrograms | 2021-07-22 | 1 | -6/+4 | |
| | | |||||
| * | shader: Properly manage attributes not written from previous stages | 2021-07-22 | 1 | -1/+3 | |
| | | |||||
| * | shader: Add support for native 16-bit floats | 2021-07-22 | 1 | -3/+5 | |
| | | |||||
| * | shader: Rename maxwell/program.h to translate_program.h | 2021-07-22 | 1 | -0/+203 | |