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path: root/src/shader_recompiler/frontend/maxwell/translate_program.cpp (unfollow)
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2023-11-17shader_recompiler: add byteswap pattern workaround for NvidiaGravatar Ameer J1-0/+1
2023-10-31shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Ameer J1-1/+1
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostGravatar Liam1-0/+3
2023-06-10shader_recompiler: remove barriers in conditional control flow when device la...Gravatar Liam1-0/+3
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Gravatar Liam1-1/+1
2023-01-07Avoid OOB array access reading passthrough attr maskGravatar Billy Laws1-1/+1
2023-01-05Run clang-formatGravatar Billy Laws1-13/+19
2023-01-05shader_recompiler: Add support for lowering geometry passthroughGravatar Billy Laws1-40/+66
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsGravatar Billy Laws1-1/+1
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow1-1/+1
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareGravatar Liam1-0/+81
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Gravatar Morph1-1/+1
2022-10-17Address feedbackGravatar FengChen1-6/+6
2022-09-20video_core: Fix legacy to generic location unpairedGravatar FengChen1-15/+24
2022-09-20video_core: Generate mipmap texture by drawingGravatar FengChen1-0/+2
2022-04-23general: Convert source file copyright comments over to SPDXGravatar Morph1-3/+2
2022-03-13Shader decompiler: do constant propgation before texture pass.Gravatar Fernando Sahmkow1-2/+2
2021-12-18Address format clangGravatar vonchenplus1-36/+36
2021-11-19Implement convert legacy to genericGravatar Feng Chen1-0/+95
2021-11-16rescaling_pass: Logic simplification and minor style cleanupGravatar ameerj1-1/+0
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleGravatar Fernando Sahmkow1-1/+3
2021-11-16spirv: Implement rescaling patchingGravatar ReinUsesLisp1-0/+3
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow1-0/+2
2021-08-30structured_control_flow: Conditionally invoke demote reorder passGravatar ameerj1-1/+1
2021-07-22shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp1-7/+13
2021-07-22shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp1-2/+3
2021-07-22shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp1-2/+3
2021-07-22shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp1-8/+10
2021-07-22shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp1-2/+7
2021-07-22shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp1-0/+3
2021-07-22shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp1-6/+4
2021-07-22shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp1-1/+3
2021-07-22shader: Add support for native 16-bit floatsGravatar ReinUsesLisp1-3/+5
2021-07-22shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Fix VertexA Shaders.Gravatar FernandoS271-5/+14
2021-07-22shader: Handle host exceptionsGravatar ReinUsesLisp1-0/+1
2021-07-22shader_recompiler: GCC fixesGravatar lat9nq1-1/+1
2021-07-22glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp1-7/+17
2021-07-22shader: Optimize NVN FallthroughGravatar FernandoS271-2/+5
2021-07-22shader: Address feedbackGravatar FernandoS271-19/+18
2021-07-22shader: Implement VertexA stageGravatar FernandoS271-0/+28
2021-07-22shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp1-1/+0
2021-07-22shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp1-0/+43
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp1-0/+5
2021-07-22shader: Implement geometry shadersGravatar ReinUsesLisp1-1/+12
2021-07-22shader: Implement indexed attributesGravatar FernandoS271-1/+1
2021-07-22shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp1-7/+8
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp1-0/+2
2021-07-22shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp1-0/+35