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path: root/src/shader_recompiler/frontend/maxwell/translate (follow)
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* shader: Add loggingGravatar ReinUsesLisp2021-07-223-6/+6
* shader: Comment why the array component is not read in TMMLGravatar ReinUsesLisp2021-07-221-0/+2
* tmml: Remove index component from coords vecGravatar ameerj2021-07-221-4/+3
* shader: Add 2D and 3D variants to SUATOM and SUREDGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Avoid CPU side undefined behavior on I2FGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Add support for "negative" and unaligned offsetsGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement ISCADD32IGravatar ReinUsesLisp2021-07-221-17/+31
* shader: Fix ImageWrite indexingGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix TMML queriesGravatar ReinUsesLisp2021-07-221-5/+9
* shader: Handle host exceptionsGravatar ReinUsesLisp2021-07-221-4/+9
* glasm: Implement TEX and TEXS instructionsGravatar ReinUsesLisp2021-07-222-12/+11
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-222-5/+4
* shader: Add floating-point rounding to I2FGravatar ReinUsesLisp2021-07-221-1/+6
* shader: ISET.X implementationGravatar ameerj2021-07-221-8/+58
* shader: Stub SR_AFFINITYGravatar FernandoS272021-07-221-0/+3
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-223-4/+205
* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-221-0/+7
* shader: Fix IADD3.CCGravatar ameerj2021-07-221-12/+5
* shader: Fix VMNMX selector BGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Refactor atomic_operations_global_memoryGravatar ameerj2021-07-221-44/+36
* shader: add missing include guard in half_floating_point_helper.hGravatar ameerj2021-07-221-0/+2
* shader: Simplify code for local memoryGravatar ReinUsesLisp2021-07-221-6/+11
* shader: Address feedbackGravatar FernandoS272021-07-222-7/+10
* shader: Implement F2F (Imm)Gravatar FernandoS272021-07-221-2/+28
* shader: Implement IADD3.CC/.XGravatar FernandoS272021-07-221-7/+22
* shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-221-0/+2
* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-221-20/+10
* shader: Implement BFE and BFI CCGravatar ameerj2021-07-222-12/+16
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-222-4/+46
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-222-13/+22
* shader: Document and relax cache control on surface instructionsGravatar ReinUsesLisp2021-07-221-10/+11
* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-221-6/+10
* shader: Implement OUTGravatar ReinUsesLisp2021-07-223-17/+47
* internal_stage_buffer_entry_read: Remove pragma optimize offGravatar lat9nq2021-07-221-2/+0
* shader: Stub SR_INVOCATION_INFOGravatar ReinUsesLisp2021-07-221-2/+5
* shader: Stub ISBERDGravatar ReinUsesLisp2021-07-222-4/+55
* shader: Fix CC in I2IGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Simplify FLO and throw on CCGravatar ReinUsesLisp2021-07-221-12/+13
* shader: Implement LOP CCGravatar ReinUsesLisp2021-07-221-3/+11
* shader: Implement SR_THREAD_KILLGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Apply sign bit in FCMP (imm)Gravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-223-12/+332
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2210-59/+338
* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedback + clang formatGravatar lat9nq2021-07-222-3/+3
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2230-87/+90
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9