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path: root/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader: Add support for "negative" and unaligned offsetsGravatar ReinUsesLisp2021-07-221-2/+2
| | | | | | | | | "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-4/+4
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement FSWZADDGravatar ameerj2021-07-221-0/+4
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* shader: Fix F2IGravatar FernandoS272021-07-221-0/+17
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* shader: Implement DMUL and DFMAGravatar ameerj2021-07-221-0/+8
| | | | Also add a missing const on DADD
* shader: Add FP64 register load/store helpersGravatar ameerj2021-07-221-7/+20
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* shader: Implement I2FGravatar ReinUsesLisp2021-07-221-0/+21
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* shader: Implement DADDGravatar ameerj2021-07-221-2/+50
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* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-221-4/+12
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* shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp2021-07-221-2/+10
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* spirv: Fixes and Intel specific workaroundsGravatar ReinUsesLisp2021-07-221-6/+9
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* shader: Rename, implement FADD.SAT and P2R (imm)Gravatar ReinUsesLisp2021-07-221-3/+14
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* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-0/+8
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* shader: Make typed IRGravatar ReinUsesLisp2021-07-221-0/+20
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* shader: Initial instruction supportGravatar ReinUsesLisp2021-07-221-1/+25
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* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+79