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path: root/src/shader_recompiler/frontend/maxwell/program.cpp (follow)
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* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-5/+14
* shader: Handle host exceptionsGravatar ReinUsesLisp2021-07-221-0/+1
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-1/+1
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-7/+17
* shader: Optimize NVN FallthroughGravatar FernandoS272021-07-221-2/+5
* shader: Address feedbackGravatar FernandoS272021-07-221-19/+18
* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+28
* shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-0/+43
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-221-1/+12
* shader: Implement indexed attributesGravatar FernandoS272021-07-221-1/+1
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-221-0/+35
* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-47/+24
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+1
* spirv: Fixes and Intel specific workaroundsGravatar ReinUsesLisp2021-07-221-3/+0
* shader: Rename, implement FADD.SAT and P2R (imm)Gravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-3/+4
* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-221-4/+8
* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-34/+35
* shader: Add pools and rename filesGravatar ReinUsesLisp2021-07-221-32/+17
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Initial instruction supportGravatar ReinUsesLisp2021-07-221-0/+1
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-31/+44
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+69