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path: root/src/shader_recompiler/frontend/maxwell/program.cpp (follow)
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* shader: Address feedbackGravatar FernandoS272021-07-221-19/+18
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* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+28
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* shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp2021-07-221-1/+0
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* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-0/+43
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+5
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* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-221-1/+12
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* shader: Implement indexed attributesGravatar FernandoS272021-07-221-1/+1
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* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+2
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* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-221-0/+35
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* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-221-0/+3
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* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-47/+24
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* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+1
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* spirv: Fixes and Intel specific workaroundsGravatar ReinUsesLisp2021-07-221-3/+0
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* shader: Rename, implement FADD.SAT and P2R (imm)Gravatar ReinUsesLisp2021-07-221-1/+1
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* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+2
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* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-1/+1
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* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-3/+4
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* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-221-4/+8
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* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-34/+35
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* shader: Add pools and rename filesGravatar ReinUsesLisp2021-07-221-32/+17
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* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-2/+4
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* shader: Initial instruction supportGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-31/+44
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* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+69