| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-07-22 | shader: Rename maxwell/program.h to translate_program.h | 1 | -203/+0 | ||
| 2021-07-22 | shader: Fix VertexA Shaders. | 1 | -5/+14 | ||
| 2021-07-22 | shader: Handle host exceptions | 1 | -0/+1 | ||
| 2021-07-22 | shader_recompiler: GCC fixes | 1 | -1/+1 | ||
| Fixes members of unnamed union not being accessible, and one function without a declaration. | |||||
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | 1 | -7/+17 | ||
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
| 2021-07-22 | shader: Optimize NVN Fallthrough | 1 | -2/+5 | ||
| 2021-07-22 | shader: Address feedback | 1 | -19/+18 | ||
| 2021-07-22 | shader: Implement VertexA stage | 1 | -0/+28 | ||
| 2021-07-22 | shader: Remove identity removal pass for better build times | 1 | -1/+0 | ||
| 2021-07-22 | shader: Add NVN storage buffer fallbacks | 1 | -0/+43 | ||
| When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||||
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | 1 | -0/+5 | ||
| 2021-07-22 | shader: Implement geometry shaders | 1 | -1/+12 | ||
| 2021-07-22 | shader: Implement indexed attributes | 1 | -1/+1 | ||
| 2021-07-22 | shader: Fix splits on blocks using indirect branches | 1 | -1/+1 | ||
| 2021-07-22 | shader: Eliminate orphan blocks more efficiently | 1 | -7/+8 | ||
| 2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | 1 | -0/+2 | ||
| 2021-07-22 | shader: Better interpolation and disabled attributes support | 1 | -0/+35 | ||
| 2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | 1 | -0/+3 | ||
| 2021-07-22 | shader: Add partial rasterizer integration | 1 | -0/+1 | ||
| 2021-07-22 | shader: Implement CAL inlining function calls | 1 | -47/+24 | ||
| 2021-07-22 | shader: Initial support for textures and TEX | 1 | -0/+1 | ||
| 2021-07-22 | spirv: Fixes and Intel specific workarounds | 1 | -3/+0 | ||
| 2021-07-22 | shader: Rename, implement FADD.SAT and P2R (imm) | 1 | -1/+1 | ||
| 2021-07-22 | spirv: Add lower fp16 to fp32 pass | 1 | -0/+2 | ||
| 2021-07-22 | shader: Primitive Vulkan integration | 1 | -1/+1 | ||
| 2021-07-22 | spirv: Initial bindings support | 1 | -3/+4 | ||
| 2021-07-22 | shader: Support SSA loops on IR | 1 | -4/+8 | ||
| 2021-07-22 | shader: Initial implementation of an AST | 1 | -34/+35 | ||
| 2021-07-22 | shader: Add pools and rename files | 1 | -32/+17 | ||
| 2021-07-22 | shader: Constant propagation and global memory to storage buffer | 1 | -2/+4 | ||
| 2021-07-22 | shader: Initial instruction support | 1 | -0/+1 | ||
| 2021-07-22 | shader: SSA and dominance | 1 | -31/+44 | ||
| 2021-07-22 | shader: Initial recompiler work | 1 | -0/+69 | ||