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path: root/src/shader_recompiler/frontend/ir (follow)
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* Merge pull request #6722 from ReinUsesLisp/xmad-optsGravatar bunnei2021-07-291-0/+8
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| * shader: Add TryInstRecursive utility to valuesGravatar ReinUsesLisp2021-07-261-0/+8
* | shader_recompiler: Remove unnecessary [[nodiscard]] instancesGravatar Lioncash2021-07-262-4/+4
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* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-221-1/+2
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-221-14/+14
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-222-0/+7
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-223-11/+3
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-223-13/+0
* shader: Add loggingGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-223-2/+17
* Revert "glasm: Skip phi moves on undefined instructions"Gravatar ReinUsesLisp2021-07-221-13/+0
* glasm: Skip phi moves on undefined instructionsGravatar ReinUsesLisp2021-07-221-0/+13
* video_core,shader: Clang-format fixesGravatar ReinUsesLisp2021-07-222-2/+2
* shader: Read branch conditions from an instructionGravatar ReinUsesLisp2021-07-224-5/+13
* glasm: Implement TEX and TEXS instructionsGravatar ReinUsesLisp2021-07-222-10/+6
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-222-8/+5
* shader: Use a non-trivial dummy to construct ASL node unionGravatar ReinUsesLisp2021-07-221-1/+6
* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-225-7/+25
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-2214-225/+151
* shader: Add floating-point rounding to I2FGravatar ReinUsesLisp2021-07-222-34/+36
* glasm: Implement basic GLASM instructionsGravatar ReinUsesLisp2021-07-221-0/+6
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-0/+6
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-224-0/+186
* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-222-0/+5
* shader: Implement VertexA stageGravatar FernandoS272021-07-222-0/+2
* shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Simplify code in opcodes.h to fix IntellisenseGravatar ReinUsesLisp2021-07-221-8/+6
* shader: Implement indexed texturesGravatar ReinUsesLisp2021-07-222-20/+21
* shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-222-109/+102
* shader: Intrusively store in a block if it's sealed or notGravatar ReinUsesLisp2021-07-221-0/+9
* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-222-4/+7
* shader: Inline common Value functions into the headerGravatar ReinUsesLisp2021-07-222-19/+23
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-227-168/+152
* shader: Intrusively store register values in block for SSA passGravatar ReinUsesLisp2021-07-221-0/+10
* shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-224-112/+83
* shader: Inline common IR::Block methodsGravatar ReinUsesLisp2021-07-222-17/+12
* shader: Use a small_vector for phi blocksGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Calculate number of arguments in an opcode at compile timeGravatar ReinUsesLisp2021-07-221-3/+12
* shader: Add coarse derivativesGravatar FernandoS272021-07-223-0/+14
* shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-223-0/+14
* shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-223-0/+6
* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-225-30/+13
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-224-0/+7
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-223-0/+6
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-2210-20/+232
* shader: Implement transform feedbacks and define file formatGravatar ReinUsesLisp2021-07-222-0/+9
* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-224-12/+26
* shader: Implement OUTGravatar ReinUsesLisp2021-07-224-0/+15