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path: root/src/shader_recompiler/frontend/ir (follow)
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* shader: Address feedbackGravatar FernandoS272021-07-222-4/+4
* shader: Implement indexed attributesGravatar FernandoS272021-07-222-0/+11
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-223-0/+30
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-224-0/+10
* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-221-0/+57
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-223-6/+6
* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
* shader: Address feedbackGravatar FernandoS272021-07-221-1/+7
* shader: Address FeedbackGravatar FernandoS272021-07-224-68/+18
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-223-0/+7
* shader: Implement MEMBARGravatar FernandoS272021-07-224-0/+22
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-223-2/+53
* shader: Stub VOTE.VTGGravatar FernandoS272021-07-221-0/+7
* shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp2021-07-221-1/+27
* shader: Fix TXDGravatar FernandoS272021-07-221-1/+1
* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Implement ImageGradientGravatar FernandoS272021-07-224-0/+15
* shader: Implement TMML partiallyGravatar FernandoS272021-07-222-3/+4
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-223-0/+11
* shader: Implement TLDGravatar FernandoS272021-07-221-3/+3
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-222-1/+9
* shader: Add missing new linesGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement FSWZADDGravatar ameerj2021-07-223-0/+6
* shader: Implement BRXGravatar FernandoS272021-07-224-0/+20
* shader: Fix alignment checks on RZGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement I2I SATGravatar ameerj2021-07-223-0/+12
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-225-0/+78
* shader: Implement VMAD, VMNMX, VSETPGravatar ameerj2021-07-222-10/+13
* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Fix structured control flow on KIL instructionsGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-223-0/+10
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-226-31/+6
* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-223-2/+15
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-226-5/+36
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-224-0/+26
* shader: Implement SHFLGravatar ameerj2021-07-225-2/+53
* shader: Fix F2IGravatar FernandoS272021-07-223-0/+22
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-224-0/+17
* shader: Implement VOTEGravatar ameerj2021-07-223-0/+27
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-222-0/+3
* shader: Implement F2FGravatar FernandoS272021-07-222-7/+8
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-223-7/+24
* shader: Implement I2FGravatar ReinUsesLisp2021-07-223-55/+117
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-228-8/+34
* shader: Implement DADDGravatar ameerj2021-07-222-0/+9
* shader: Implement CSET and CSETPGravatar ameerj2021-07-223-7/+59
* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-223-1/+13
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-226-802/+10
* shader: Implement FMNMXGravatar ameerj2021-07-222-0/+30