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Author
Files
Lines
2023-11-18
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
3
-4
/
+4
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
1
-0
/
+1
2023-02-04
shader_recompiler/value.h: Remove lingering references to S32
ameerj
1
-11
/
+0
2023-01-29
Move to Clang Format 15
Levi Behunin
2
-8
/
+8
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
3
-9
/
+11
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
6
-27
/
+15
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
2
-0
/
+3
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
4
-0
/
+18
2022-11-29
value.h: remove recursive include
ameerj
1
-1
/
+0
2022-11-22
general: fix compile for Apple Clang
Liam
1
-0
/
+1
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
4
-3
/
+7
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
6
-15
/
+38
2022-10-25
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
Feng Chen
2
-9
/
+0
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
3
-0
/
+12
2022-08-25
video_code: support rectangle texture
FengChen
2
-0
/
+7
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
29
-87
/
+58
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2
-0
/
+9
2022-03-20
general: Fix clang/gcc build errors
ameerj
1
-0
/
+1
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
5
-8
/
+0
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
1
-9
/
+9
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2
-0
/
+38
2022-01-09
logging/log.h: move enum class formatter to a separate file ...
liushuyu
1
-2
/
+2
2022-01-08
logging: adapt to changes in fmt 8.1
liushuyu
1
-2
/
+2
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
1
-0
/
+1
2021-12-18
Remove spirv handle legacy related code
vonchenplus
1
-1
/
+1
2021-11-19
Implement convert legacy to generic
Feng Chen
1
-0
/
+2
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
3
-0
/
+6
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
3
-0
/
+9
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
4
-1
/
+20
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
3
-0
/
+7
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
3
-0
/
+7
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
1
-0
/
+4
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
3
-0
/
+28
2021-09-07
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2
-25
/
+0
2021-09-06
Implement intput and output fixed fnc textures
Feng Chen
1
-0
/
+2
2021-09-03
Rename parameters
Feng Chen
2
-5
/
+15
2021-09-01
Add colorfront and txtcoord support
Feng Chen
2
-0
/
+13
2021-07-26
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
2
-4
/
+4
2021-07-26
shader: Add TryInstRecursive utility to values
ReinUsesLisp
1
-0
/
+8
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
1
-1
/
+2
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
1
-14
/
+14
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2
-0
/
+7
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
3
-11
/
+3
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
3
-13
/
+0
2021-07-22
shader: Add logging
ReinUsesLisp
1
-1
/
+1
2021-07-22
shader: Add shader loop safety check settings
lat9nq
3
-2
/
+17
2021-07-22
Revert "glasm: Skip phi moves on undefined instructions"
ReinUsesLisp
1
-13
/
+0
2021-07-22
glasm: Skip phi moves on undefined instructions
ReinUsesLisp
1
-0
/
+13
2021-07-22
video_core,shader: Clang-format fixes
ReinUsesLisp
2
-2
/
+2
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