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path: root/src/shader_recompiler/frontend/ir/value.h (follow)
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* shader_recompiler/value.h: Remove lingering references to S32Gravatar ameerj2023-02-041-11/+0
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* Move to Clang Format 15Gravatar Levi Behunin2023-01-291-7/+6
| | | | | | Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run
* shader_recompiler: Remove S32 IR typeGravatar ameerj2023-01-251-1/+0
| | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
* value.h: remove recursive includeGravatar ameerj2022-11-291-1/+0
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* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-041-0/+12
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* Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Gravatar Feng Chen2022-10-251-4/+0
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* dead_code_elimination_pass: Remove unreachable Phi argumentsGravatar ameerj2022-03-231-0/+4
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* shader: Add copy constructor to instructionsGravatar ReinUsesLisp2021-11-161-1/+1
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+3
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* Merge pull request #6722 from ReinUsesLisp/xmad-optsGravatar bunnei2021-07-291-0/+8
|\ | | | | shader: Fold integer FMA from Nvidia's pattern
| * shader: Add TryInstRecursive utility to valuesGravatar ReinUsesLisp2021-07-261-0/+8
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* | shader_recompiler: Remove unnecessary [[nodiscard]] instancesGravatar Lioncash2021-07-261-2/+2
|/ | | | | [[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
* Revert "glasm: Skip phi moves on undefined instructions"Gravatar ReinUsesLisp2021-07-221-13/+0
| | | | Causes regressions on Bowser's Fury.
* glasm: Skip phi moves on undefined instructionsGravatar ReinUsesLisp2021-07-221-0/+13
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* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-221-0/+4
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* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-9/+0
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* glasm: Implement basic GLASM instructionsGravatar ReinUsesLisp2021-07-221-0/+6
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* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-0/+6
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* shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-221-2/+102
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* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-221-3/+4
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* shader: Inline common Value functions into the headerGravatar ReinUsesLisp2021-07-221-0/+23
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* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+150
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* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+4
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-1/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-1/+0
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* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+1
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* shader: Implement DADDGravatar ameerj2021-07-221-0/+1
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* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Fix control flowGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Add utility to resolve identities on a valueGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Make typed IRGravatar ReinUsesLisp2021-07-221-0/+10
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* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-1/+0
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* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+3
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* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+98