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path: root/src/shader_recompiler/frontend/ir/value.h (follow)
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* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-221-0/+4
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-9/+0
* glasm: Implement basic GLASM instructionsGravatar ReinUsesLisp2021-07-221-0/+6
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-221-0/+6
* shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-221-2/+102
* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-221-3/+4
* shader: Inline common Value functions into the headerGravatar ReinUsesLisp2021-07-221-0/+23
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+150
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+4
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-1/+1
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+1
* shader: Implement DADDGravatar ameerj2021-07-221-0/+1
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Fix control flowGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Add utility to resolve identities on a valueGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Make typed IRGravatar ReinUsesLisp2021-07-221-0/+10
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-1/+0
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+98