| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2023-01-25 | shader_recompiler: Remove S32 IR type | 1 | -3/+0 | ||
| The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
| 2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | 1 | -0/+3 | ||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | 1 | -3/+2 | ||
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
| 2022-03-20 | shader_recompiler: Reduce unused includes | 1 | -1/+0 | ||
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | 1 | -8/+0 | ||
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
| 2021-07-22 | shader: Inline common Value getters | 1 | -107/+0 | ||
| 2021-07-22 | shader: Inline common Value functions into the header | 1 | -19/+0 | ||
| 2021-07-22 | shader: Move microinstruction header to the value header | 1 | -1/+0 | ||
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | 1 | -0/+9 | ||
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | 1 | -2/+2 | ||
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
| 2021-07-22 | shader: Store type of phi nodes in flags | 1 | -1/+5 | ||
| This is needed because pseudo-instructions where invalidated. | |||||
| 2021-07-22 | shader: Refactor PTP and other minor changes | 1 | -14/+0 | ||
| 2021-07-22 | shader: Implement TLD4.PTP | 1 | -0/+14 | ||
| 2021-07-22 | shader: Implement DADD | 1 | -0/+8 | ||
| 2021-07-22 | shader: Fix control flow | 1 | -1/+5 | ||
| 2021-07-22 | shader: Add utility to resolve identities on a value | 1 | -0/+7 | ||
| 2021-07-22 | shader: Add pools and rename files | 1 | -1/+1 | ||
| 2021-07-22 | shader: Make typed IR | 1 | -0/+28 | ||
| 2021-07-22 | shader: Constant propagation and global memory to storage buffer | 1 | -2/+15 | ||
| 2021-07-22 | shader: SSA and dominance | 1 | -0/+37 | ||
| 2021-07-22 | shader: Initial recompiler work | 1 | -0/+124 | ||