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path: root/src/shader_recompiler/frontend/ir/value.cpp (follow)
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* shader_recompiler: Remove S32 IR typeGravatar ameerj2023-01-251-3/+0
* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-041-0/+3
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-1/+0
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-8/+0
* shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-221-107/+0
* shader: Inline common Value functions into the headerGravatar ReinUsesLisp2021-07-221-19/+0
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+9
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-2/+2
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-221-1/+5
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-14/+0
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+14
* shader: Implement DADDGravatar ameerj2021-07-221-0/+8
* shader: Fix control flowGravatar ReinUsesLisp2021-07-221-1/+5
* shader: Add utility to resolve identities on a valueGravatar ReinUsesLisp2021-07-221-0/+7
* shader: Add pools and rename filesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Make typed IRGravatar ReinUsesLisp2021-07-221-0/+28
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-2/+15
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+37
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+124