index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
/
ir
/
opcodes.inc
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
1
-9
/
+9
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
1
-0
/
+19
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
1
-0
/
+1
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-0
/
+1
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+2
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
1
-0
/
+2
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
1
-0
/
+1
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
1
-14
/
+14
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
1
-1
/
+0
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
1
-2
/
+0
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
1
-0
/
+2
*
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
1
-14
/
+7
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+38
*
shader: Implement VertexA stage
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
1
-12
/
+12
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
1
-0
/
+2
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
1
-0
/
+2
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
1
-4
/
+4
*
shader: Implement OUT
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Implement ATOM/S and RED
ameerj
2021-07-22
1
-0
/
+70
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
1
-0
/
+6
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
1
-0
/
+5
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Address Feedback
FernandoS27
2021-07-22
1
-9
/
+3
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Fix TXD
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Implement ImageGradient
FernandoS27
2021-07-22
1
-0
/
+3
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Implement TLD
FernandoS27
2021-07-22
1
-3
/
+3
*
shader: Implement FSWZADD
ameerj
2021-07-22
1
-0
/
+1
*
shader: Implement BRX
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Implement I2I SAT
ameerj
2021-07-22
1
-0
/
+2
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
1
-0
/
+18
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
1
-1
/
+0
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
1
-0
/
+3
[next]