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path: root/src/shader_recompiler/frontend/ir/opcodes.inc (follow)
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* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-221-0/+6
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address FeedbackGravatar FernandoS272021-07-221-9/+3
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-221-0/+3
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-221-0/+8
* shader: Fix TXDGravatar FernandoS272021-07-221-1/+1
* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Implement ImageGradientGravatar FernandoS272021-07-221-0/+3
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-221-0/+3
* shader: Implement TLDGravatar FernandoS272021-07-221-3/+3
* shader: Implement FSWZADDGravatar ameerj2021-07-221-0/+1
* shader: Implement BRXGravatar FernandoS272021-07-221-0/+3
* shader: Implement I2I SATGravatar ameerj2021-07-221-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+18
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-221-0/+3
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+1
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-221-0/+6
* shader: Implement SHFLGravatar ameerj2021-07-221-1/+6
* shader: Fix F2IGravatar FernandoS272021-07-221-0/+3
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-221-0/+4
* shader: Implement VOTEGravatar ameerj2021-07-221-0/+6
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-221-0/+1
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement I2FGravatar ReinUsesLisp2021-07-221-0/+13
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-4/+7
* shader: Fix rebase issueGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement FCMPGravatar ameerj2021-07-221-0/+2
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-221-1/+7
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-270/+299
* shader: Implement R2PGravatar ameerj2021-07-221-0/+1
* shader: Implement SHFGravatar ameerj2021-07-221-0/+2
* shader: Implement LEAGravatar ameerj2021-07-221-0/+2
* shader: Implement HADD2Gravatar ReinUsesLisp2021-07-221-1/+16
* shader: Implement FLOGravatar ameerj2021-07-221-0/+2
* shader: Implement IMNMXGravatar ameerj2021-07-221-0/+4
* shader: Implement POPCGravatar ameerj2021-07-221-0/+2
* shader: Implement SHRGravatar ameerj2021-07-221-0/+1
* shader: Fix control flowGravatar ReinUsesLisp2021-07-221-1/+1
* shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp2021-07-221-7/+43
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-7/+9
* spirv: Initial SPIR-V supportGravatar ReinUsesLisp2021-07-221-8/+4
* shader: Properly store phi on InstGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Add pools and rename filesGravatar ReinUsesLisp2021-07-221-0/+237