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path: root/src/shader_recompiler/frontend/ir/opcodes.cpp (unfollow)
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2022-04-23general: Convert source file copyright comments over to SPDXGravatar Morph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesGravatar ameerj1-2/+0
2021-07-22shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp1-89/+1
2021-07-22shader: Calculate number of arguments in an opcode at compile timeGravatar ReinUsesLisp1-3/+12
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp1-0/+1
2021-07-22shader: Address feedback + clang formatGravatar lat9nq1-1/+1
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq1-1/+1
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp1-1/+27
2021-07-22shader: Initial support for textures and TEXGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Add pools and rename filesGravatar ReinUsesLisp1-2/+2
2021-07-22shader: Initial recompiler workGravatar ReinUsesLisp1-0/+67