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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (follow)
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* Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Gravatar Feng Chen2022-10-251-5/+0
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* dead_code_elimination_pass: Remove unreachable Phi argumentsGravatar ameerj2022-03-231-0/+5
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* shaders: Add U64->U32x2 Atomic fallback functionsGravatar ameerj2022-01-291-0/+19
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* shader: Add copy constructor to instructionsGravatar ReinUsesLisp2021-11-161-0/+11
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* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-0/+4
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+11
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* shader: Read branch conditions from an instructionGravatar ReinUsesLisp2021-07-221-1/+2
| | | | Fixes the identity removal pass.
* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-221-1/+2
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* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-8/+3
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-221-0/+33
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* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+1
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* shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp2021-07-221-0/+4
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* shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-221-1/+3
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* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-221-18/+0
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* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-221-4/+0
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* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-221-3/+2
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* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+1
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* shader: Implement OUTGravatar ReinUsesLisp2021-07-221-0/+2
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* shader: Implement ATOM/S and REDGravatar ameerj2021-07-221-0/+66
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* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-8/+8
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-221-0/+4
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* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-221-0/+4
| | | | This is needed because pseudo-instructions where invalidated.
* shader: Implement BRXGravatar FernandoS272021-07-221-0/+1
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+6
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* shader: Implement SHFLGravatar ameerj2021-07-221-0/+12
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* shader: Implement NDC [-1, 1], attribute types and default varying ↵Gravatar ReinUsesLisp2021-07-221-0/+2
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* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+3
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* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
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* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-25/+48
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* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+4
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* shader: Add support for forward declarationsGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Misc fixesGravatar ReinUsesLisp2021-07-221-7/+9
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* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-2/+2
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* shader: Properly store phi on InstGravatar ReinUsesLisp2021-07-221-28/+74
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* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-11/+15
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* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+22
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* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+189