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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (follow)
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* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Implement BRXGravatar FernandoS272021-07-221-0/+1
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+6
* shader: Implement SHFLGravatar ameerj2021-07-221-0/+12
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-221-0/+2
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-25/+48
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Add support for forward declarationsGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Misc fixesGravatar ReinUsesLisp2021-07-221-7/+9
* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Properly store phi on InstGravatar ReinUsesLisp2021-07-221-28/+74
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-11/+15
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+22
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+189