| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | 1 | -5/+0 | ||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | 1 | -3/+2 | ||
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
| 2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | 1 | -0/+5 | ||
| 2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | 1 | -0/+19 | ||
| 2021-11-16 | shader: Add copy constructor to instructions | 1 | -0/+11 | ||
| 2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | 1 | -0/+4 | ||
| 2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | 1 | -0/+11 | ||
| 2021-07-22 | shader: Read branch conditions from an instruction | 1 | -1/+2 | ||
| Fixes the identity removal pass. | |||||
| 2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | 1 | -1/+2 | ||
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | 1 | -8/+3 | ||
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | 1 | -0/+33 | ||
| 2021-07-22 | shader: Implement VertexA stage | 1 | -0/+1 | ||
| 2021-07-22 | shader: Add missing UndoUse case for GetSparseFromOp | 1 | -0/+4 | ||
| 2021-07-22 | shader: Fix gcc warnings | 1 | -1/+1 | ||
| 2021-07-22 | shader: Use memset to reset instruction arguments | 1 | -1/+3 | ||
| 2021-07-22 | shader: Move microinstruction header to the value header | 1 | -1/+1 | ||
| 2021-07-22 | shader: Inline common Opcode and Inst functions | 1 | -18/+0 | ||
| 2021-07-22 | shader: Fix Phi node types | 1 | -4/+0 | ||
| 2021-07-22 | shader: Fix memory barriers | 1 | -3/+2 | ||
| 2021-07-22 | shader: Implement SampleMask | 1 | -0/+1 | ||
| 2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | 1 | -0/+1 | ||
| 2021-07-22 | shader: Implement OUT | 1 | -0/+2 | ||
| 2021-07-22 | shader: Implement ATOM/S and RED | 1 | -0/+66 | ||
| 2021-07-22 | shader: Mark ImageWrite with side effects | 1 | -0/+3 | ||
| 2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | 1 | -8/+8 | ||
| Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
| 2021-07-22 | shader: Implement BAR and fix memory barriers | 1 | -0/+4 | ||
| 2021-07-22 | shader: Store type of phi nodes in flags | 1 | -0/+4 | ||
| This is needed because pseudo-instructions where invalidated. | |||||
| 2021-07-22 | shader: Implement BRX | 1 | -0/+1 | ||
| 2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | 1 | -0/+6 | ||
| 2021-07-22 | shader: Implement SHFL | 1 | -0/+12 | ||
| 2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying ↵ | 1 | -0/+2 | ||
| initialization | |||||
| 2021-07-22 | shader: Add partial rasterizer integration | 1 | -0/+3 | ||
| 2021-07-22 | shader: Fix instruction transitions in and out of Phi | 1 | -9/+11 | ||
| 2021-07-22 | shader: Initial support for textures and TEX | 1 | -25/+48 | ||
| 2021-07-22 | spirv: Add lower fp16 to fp32 pass | 1 | -0/+4 | ||
| 2021-07-22 | shader: Add support for forward declarations | 1 | -1/+1 | ||
| 2021-07-22 | shader: Misc fixes | 1 | -7/+9 | ||
| 2021-07-22 | shader: Initial implementation of an AST | 1 | -2/+2 | ||
| 2021-07-22 | shader: Properly store phi on Inst | 1 | -28/+74 | ||
| 2021-07-22 | shader: Constant propagation and global memory to storage buffer | 1 | -11/+15 | ||
| 2021-07-22 | shader: SSA and dominance | 1 | -0/+22 | ||
| 2021-07-22 | shader: Initial recompiler work | 1 | -0/+189 | ||