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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (unfollow)
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2022-04-23general: Convert source file copyright comments over to SPDXGravatar Morph1-3/+2
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsGravatar ameerj1-0/+5
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsGravatar ameerj1-0/+19
2021-11-16shader: Add copy constructor to instructionsGravatar ReinUsesLisp1-0/+11
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow1-0/+4
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow1-0/+11
2021-07-22shader: Read branch conditions from an instructionGravatar ReinUsesLisp1-1/+2
2021-07-22glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp1-1/+2
2021-07-22glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp1-8/+3
2021-07-22shader: Implement Int32 SUATOM/SUREDGravatar ameerj1-0/+33
2021-07-22shader: Implement VertexA stageGravatar FernandoS271-0/+1
2021-07-22shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp1-0/+4
2021-07-22shader: Fix gcc warningsGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp1-1/+3
2021-07-22shader: Move microinstruction header to the value headerGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp1-18/+0
2021-07-22shader: Fix Phi node typesGravatar ReinUsesLisp1-4/+0
2021-07-22shader: Fix memory barriersGravatar ReinUsesLisp1-3/+2
2021-07-22shader: Implement SampleMaskGravatar ReinUsesLisp1-0/+1
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp1-0/+1
2021-07-22shader: Implement OUTGravatar ReinUsesLisp1-0/+2
2021-07-22shader: Implement ATOM/S and REDGravatar ameerj1-0/+66
2021-07-22shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp1-0/+3
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq1-8/+8
2021-07-22shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp1-0/+4
2021-07-22shader: Store type of phi nodes in flagsGravatar ReinUsesLisp1-0/+4
2021-07-22shader: Implement BRXGravatar FernandoS271-0/+1
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp1-0/+6
2021-07-22shader: Implement SHFLGravatar ameerj1-0/+12
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp1-0/+2
2021-07-22shader: Add partial rasterizer integrationGravatar ReinUsesLisp1-0/+3
2021-07-22shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp1-9/+11
2021-07-22shader: Initial support for textures and TEXGravatar ReinUsesLisp1-25/+48
2021-07-22spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp1-0/+4
2021-07-22shader: Add support for forward declarationsGravatar ReinUsesLisp1-1/+1
2021-07-22shader: Misc fixesGravatar ReinUsesLisp1-7/+9
2021-07-22shader: Initial implementation of an ASTGravatar ReinUsesLisp1-2/+2
2021-07-22shader: Properly store phi on InstGravatar ReinUsesLisp1-28/+74
2021-07-22shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp1-11/+15
2021-07-22shader: SSA and dominanceGravatar ReinUsesLisp1-0/+22
2021-07-22shader: Initial recompiler workGravatar ReinUsesLisp1-0/+189