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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (follow)
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* Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Gravatar Feng Chen2022-10-251-5/+0
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* dead_code_elimination_pass: Remove unreachable Phi argumentsGravatar ameerj2022-03-231-0/+5
* shaders: Add U64->U32x2 Atomic fallback functionsGravatar ameerj2022-01-291-0/+19
* shader: Add copy constructor to instructionsGravatar ReinUsesLisp2021-11-161-0/+11
* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-0/+4
* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+11
* shader: Read branch conditions from an instructionGravatar ReinUsesLisp2021-07-221-1/+2
* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-221-1/+2
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-8/+3
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-221-0/+33
* shader: Implement VertexA stageGravatar FernandoS272021-07-221-0/+1
* shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-221-1/+3
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-221-18/+0
* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-221-3/+2
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Implement OUTGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-221-0/+66
* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-8/+8
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Implement BRXGravatar FernandoS272021-07-221-0/+1
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+6
* shader: Implement SHFLGravatar ameerj2021-07-221-0/+12
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-221-0/+2
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-25/+48
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Add support for forward declarationsGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Misc fixesGravatar ReinUsesLisp2021-07-221-7/+9
* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Properly store phi on InstGravatar ReinUsesLisp2021-07-221-28/+74
* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-11/+15
* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+22
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+189