| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader_recompiler: Fix spelling of "derivate" (#12067) | 2023-11-18 | 1 | -2/+2 | |
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| * | Merge pull request #9694 from ameerj/txq-mips | 2023-01-29 | 1 | -4/+5 | |
| |\ | | | | | shader_recompiler: TXQ: Skip QueryLevels when possible | ||||
| | * | shader_recompiler: TXQ: Skip QueryLevels when possible | 2023-01-28 | 1 | -4/+5 | |
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| * | | shader_recompiler: Remove S32 IR type | 2023-01-25 | 1 | -5/+0 | |
| |/ | | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | ||||
| * | MacroHLE: Add HLE replacement for base vertex and base instance. | 2023-01-01 | 1 | -0/+8 | |
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| * | video_core: Fix few issues in Tess stage | 2022-11-07 | 1 | -0/+4 | |
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| * | video_core: Fix SNORM texture buffer emulating error (#9001) | 2022-11-04 | 1 | -0/+5 | |
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| * | video_core: Generate mipmap texture by drawing | 2022-09-20 | 1 | -0/+8 | |
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| * | video_code: support rectangle texture | 2022-08-25 | 1 | -0/+5 | |
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| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader: Properly scale image reads and add GL SPIR-V support | 2021-11-16 | 1 | -0/+4 | |
| | | | | | Thanks for everything! | ||||
| * | shader: Add IsTextureScaled opcode | 2021-11-16 | 1 | -0/+4 | |
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| * | shader: Add integer division opcodes | 2021-11-16 | 1 | -0/+4 | |
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| * | shader: Add resolution down factor opcode | 2021-11-16 | 1 | -0/+4 | |
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| * | shader: Remove IAbs64 | 2021-07-22 | 1 | -9/+2 | |
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| * | shader: Move loop safety tests to code emission | 2021-07-22 | 1 | -8/+0 | |
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| * | shader: Add logging | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Add shader loop safety check settings | 2021-07-22 | 1 | -2/+12 | |
| | | | | | Also add a setting for enable Nsight Aftermath. | ||||
| * | shader: Read branch conditions from an instruction | 2021-07-22 | 1 | -2/+6 | |
| | | | | | Fixes the identity removal pass. | ||||
| * | glasm: Implement TEX and TEXS instructions | 2021-07-22 | 1 | -7/+4 | |
| | | | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | ||||
| * | glasm: Initial implementation of phi nodes on GLASM | 2021-07-22 | 1 | -4/+14 | |
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| * | glasm: Rework control flow introducing a syntax list | 2021-07-22 | 1 | -44/+16 | |
| | | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
| * | shader: Add floating-point rounding to I2F | 2021-07-22 | 1 | -29/+31 | |
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| * | shader: Implement Int32 SUATOM/SURED | 2021-07-22 | 1 | -0/+89 | |
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| * | shader: Initial OpenGL implementation | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Add coarse derivatives | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Implement fine derivates constant propagation | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Implement SR_Y_DIRECTION | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Fix memory barriers | 2021-07-22 | 1 | -14/+6 | |
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| * | shader: Implement SampleMask | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement PIXLD.MY_INDEX | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement tessellation shaders, polygon mode and invocation id | 2021-07-22 | 1 | -0/+12 | |
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| * | shader: Implement geometry shaders | 2021-07-22 | 1 | -6/+14 | |
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| * | shader: Implement OUT | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Implement SR_THREAD_KILL | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement ATOM/S and RED | 2021-07-22 | 1 | -1/+199 | |
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| * | shader: Implement SULD and SUST | 2021-07-22 | 1 | -0/+11 | |
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| * | shader_recompiler,video_core: Cleanup some GCC and Clang errors | 2021-07-22 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
| * | shader: Address feedback | 2021-07-22 | 1 | -2/+2 | |
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| * | shader: Implement indexed attributes | 2021-07-22 | 1 | -0/+8 | |
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| * | shader: Add subgroup masks | 2021-07-22 | 1 | -0/+20 | |
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| * | shader: Implement BAR and fix memory barriers | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Reimplement GetCbufU64 as GetCbufU32x2 | 2021-07-22 | 1 | -3/+3 | |
| | | | | | It may generate better code on some compilers and it's easier to handle. | ||||
| * | shader: Fix undetected bug from review | 2021-07-22 | 1 | -0/+3 | |
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| * | shader: Address Feedback | 2021-07-22 | 1 | -36/+13 | |
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| * | shader: Implement SR_LaneId | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement MEMBAR | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Improve VOTE.VTG stub | 2021-07-22 | 1 | -2/+35 | |
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| * | shader: Stub VOTE.VTG | 2021-07-22 | 1 | -0/+7 | |
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| * | shader: Implement ImageGradient | 2021-07-22 | 1 | -0/+7 | |
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