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yuzu
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Nintendo Switch emulator archive
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path:
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src
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shader_recompiler
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frontend
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ir
/
ir_emitter.cpp
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Commit message (
Expand
)
Author
Age
Files
Lines
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-0
/
+5
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
1
-9
/
+2
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
1
-8
/
+0
*
shader: Add logging
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
1
-2
/
+12
*
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
1
-2
/
+6
*
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
1
-7
/
+4
*
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
1
-4
/
+14
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
1
-44
/
+16
*
shader: Add floating-point rounding to I2F
ReinUsesLisp
2021-07-22
1
-29
/
+31
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+89
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
1
-14
/
+6
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-0
/
+12
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
1
-6
/
+14
*
shader: Implement OUT
ReinUsesLisp
2021-07-22
1
-0
/
+8
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement ATOM/S and RED
ameerj
2021-07-22
1
-1
/
+199
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
1
-0
/
+11
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
1
-2
/
+2
*
shader: Address feedback
FernandoS27
2021-07-22
1
-2
/
+2
*
shader: Implement indexed attributes
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
1
-0
/
+20
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Fix undetected bug from review
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Address Feedback
FernandoS27
2021-07-22
1
-36
/
+13
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
1
-2
/
+35
*
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
1
-0
/
+7
*
shader: Implement ImageGradient
FernandoS27
2021-07-22
1
-0
/
+7
*
shader: Implement TMML partially
FernandoS27
2021-07-22
1
-2
/
+2
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
1
-0
/
+6
*
shader: Add missing new lines
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Implement FSWZADD
ameerj
2021-07-22
1
-0
/
+3
*
shader: Implement BRX
FernandoS27
2021-07-22
1
-0
/
+12
*
shader: Implement I2I SAT
ameerj
2021-07-22
1
-0
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
1
-0
/
+46
*
shader: Implement VMAD, VMNMX, VSETP
ameerj
2021-07-22
1
-10
/
+11
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