| Commit message (Expand) | Author | Age | Files | Lines |
| * | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-22 | 1 | -2/+6 |
| * | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 2021-07-22 | 1 | -7/+4 |
| * | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-22 | 1 | -4/+14 |
| * | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-22 | 1 | -44/+16 |
| * | shader: Add floating-point rounding to I2F | ReinUsesLisp | 2021-07-22 | 1 | -29/+31 |
| * | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-22 | 1 | -0/+89 |
| * | shader: Initial OpenGL implementation | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
| * | shader: Add coarse derivatives | FernandoS27 | 2021-07-22 | 1 | -0/+8 |
| * | shader: Implement fine derivates constant propagation | FernandoS27 | 2021-07-22 | 1 | -0/+8 |
| * | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2021-07-22 | 1 | -0/+4 |
| * | shader: Fix memory barriers | ReinUsesLisp | 2021-07-22 | 1 | -14/+6 |
| * | shader: Implement SampleMask | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
| * | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
| * | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-22 | 1 | -0/+12 |
| * | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-22 | 1 | -6/+14 |
| * | shader: Implement OUT | ReinUsesLisp | 2021-07-22 | 1 | -0/+8 |
| * | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
| * | shader: Implement ATOM/S and RED | ameerj | 2021-07-22 | 1 | -1/+199 |
| * | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-22 | 1 | -0/+11 |
| * | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-22 | 1 | -2/+2 |
| * | shader: Address feedback | FernandoS27 | 2021-07-22 | 1 | -2/+2 |
| * | shader: Implement indexed attributes | FernandoS27 | 2021-07-22 | 1 | -0/+8 |
| * | shader: Add subgroup masks | ReinUsesLisp | 2021-07-22 | 1 | -0/+20 |
| * | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
| * | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-22 | 1 | -3/+3 |
| * | shader: Fix undetected bug from review | FernandoS27 | 2021-07-22 | 1 | -0/+3 |
| * | shader: Address Feedback | FernandoS27 | 2021-07-22 | 1 | -36/+13 |
| * | shader: Implement SR_LaneId | FernandoS27 | 2021-07-22 | 1 | -0/+4 |
| * | shader: Implement MEMBAR | FernandoS27 | 2021-07-22 | 1 | -0/+4 |
| * | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-22 | 1 | -2/+35 |
| * | shader: Stub VOTE.VTG | FernandoS27 | 2021-07-22 | 1 | -0/+7 |
| * | shader: Implement ImageGradient | FernandoS27 | 2021-07-22 | 1 | -0/+7 |
| * | shader: Implement TMML partially | FernandoS27 | 2021-07-22 | 1 | -2/+2 |
| * | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-22 | 1 | -0/+6 |
| * | shader: Add missing new lines | ReinUsesLisp | 2021-07-22 | 1 | -0/+2 |
| * | shader: Implement FSWZADD | ameerj | 2021-07-22 | 1 | -0/+3 |
| * | shader: Implement BRX | FernandoS27 | 2021-07-22 | 1 | -0/+12 |
| * | shader: Implement I2I SAT | ameerj | 2021-07-22 | 1 | -0/+8 |
| * | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-22 | 1 | -0/+46 |
| * | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2021-07-22 | 1 | -10/+11 |
| * | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2021-07-22 | 1 | -0/+1 |
| * | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-22 | 1 | -0/+6 |
| * | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-22 | 1 | -8/+4 |
| * | shader: Add IR opcode for ImageFetch | FernandoS27 | 2021-07-22 | 1 | -0/+6 |
| * | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-22 | 1 | -5/+9 |
| * | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-22 | 1 | -0/+13 |
| * | shader: Implement SHFL | ameerj | 2021-07-22 | 1 | -0/+23 |
| * | shader: Fix F2I | FernandoS27 | 2021-07-22 | 1 | -0/+18 |
| * | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp | 2021-07-22 | 1 | -0/+8 |
| * | shader: Implement VOTE | ameerj | 2021-07-22 | 1 | -0/+16 |