| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix "Propietary" typo elsewhere | 2024-01-07 | 1 | -3/+3 | |
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| * | shader_recompiler: use float image operations on load/store when required | 2023-12-21 | 1 | -0/+2 | |
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| * | Fix shader dumps with nvdisasm | 2023-08-03 | 1 | -1/+1 | |
| | | | | | | skip fragment shaders when rasterizer is disabled initialize env_ptrs | ||||
| * | ShaderCompiler: Inline driver specific constants. | 2023-01-03 | 1 | -0/+5 | |
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| * | MacroHLE: Final cleanup and fixes. | 2023-01-01 | 1 | -2/+2 | |
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| * | MacroHLE: Add HLE replacement for base vertex and base instance. | 2023-01-01 | 1 | -0/+5 | |
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| * | video_core: Fix SNORM texture buffer emulating error (#9001) | 2022-11-04 | 1 | -0/+2 | |
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| * | video_core: Generate mipmap texture by drawing | 2022-09-20 | 1 | -0/+2 | |
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| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | ShaderDecompiler: Add a debug option to dump the game's shaders. | 2022-01-04 | 1 | -0/+2 | |
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| * | general: Add missing copyright notices | 2021-12-05 | 1 | -0/+4 | |
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| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -0/+5 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader: Implement D3D samplers | 2021-07-22 | 1 | -1/+1 | |
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| * | shader: Implement BRX | 2021-07-22 | 1 | -0/+2 | |
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| * | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | 2021-07-22 | 1 | -0/+4 | |
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| * | shader: Implement TXQ and fix FragDepth | 2021-07-22 | 1 | -0/+3 | |
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| * | vk_pipeline_cache: Add pipeline cache | 2021-07-22 | 1 | -3/+8 | |
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| * | shader: Add partial rasterizer integration | 2021-07-22 | 1 | -0/+14 | |
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| * | shader: Initial support for textures and TEX | 2021-07-22 | 1 | -0/+2 | |
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| * | shader: Primitive Vulkan integration | 2021-07-22 | 1 | -1/+5 | |
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| * | shader: Initial recompiler work | 2021-07-22 | 1 | -0/+14 | |