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path: root/src/shader_recompiler/environment.h (follow)
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* Fix "Propietary" typo elsewhereGravatar Viktor Szépe2024-01-071-3/+3
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* shader_recompiler: use float image operations on load/store when requiredGravatar Liam2023-12-211-0/+2
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* Fix shader dumps with nvdisasmGravatar Kelebek12023-08-031-1/+1
| | | | | skip fragment shaders when rasterizer is disabled initialize env_ptrs
* ShaderCompiler: Inline driver specific constants.Gravatar Fernando Sahmkow2023-01-031-0/+5
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* MacroHLE: Final cleanup and fixes.Gravatar Fernando Sahmkow2023-01-011-2/+2
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* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-0/+5
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* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-041-0/+2
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* video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+2
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* ShaderDecompiler: Add a debug option to dump the game's shaders.Gravatar Fernando Sahmkow2022-01-041-0/+2
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* general: Add missing copyright noticesGravatar ameerj2021-12-051-0/+4
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* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-0/+5
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Implement D3D samplersGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Implement BRXGravatar FernandoS272021-07-221-0/+2
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+4
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* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-221-0/+3
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* vk_pipeline_cache: Add pipeline cacheGravatar ReinUsesLisp2021-07-221-3/+8
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* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+14
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* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+2
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* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-1/+5
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* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+14