summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/environment.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fix "Propietary" typo elsewhereGravatar Viktor Szépe2024-01-071-3/+3
* shader_recompiler: use float image operations on load/store when requiredGravatar Liam2023-12-211-0/+2
* Fix shader dumps with nvdisasmGravatar Kelebek12023-08-031-1/+1
* ShaderCompiler: Inline driver specific constants.Gravatar Fernando Sahmkow2023-01-031-0/+5
* MacroHLE: Final cleanup and fixes.Gravatar Fernando Sahmkow2023-01-011-2/+2
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-0/+5
* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-041-0/+2
* video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+2
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* ShaderDecompiler: Add a debug option to dump the game's shaders.Gravatar Fernando Sahmkow2022-01-041-0/+2
* general: Add missing copyright noticesGravatar ameerj2021-12-051-0/+4
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Implement D3D samplersGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement BRXGravatar FernandoS272021-07-221-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-221-0/+3
* vk_pipeline_cache: Add pipeline cacheGravatar ReinUsesLisp2021-07-221-3/+8
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+14
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-1/+5
* shader: Initial recompiler workGravatar ReinUsesLisp2021-07-221-0/+14