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* Merge pull request #13075 from liamwhite/mali-having-a-bad-timeGravatar Narr the Reg2024-02-222-3/+9
|\ | | | | shader_recompiler: throw on missing geometry streams in geometry shaders
| * shader_recompiler: throw on missing geometry streams in geometry shadersGravatar Liam2024-02-192-3/+9
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* | shader_recompiler: fix non-const offset for arrayed image typesGravatar Liam2024-02-151-4/+10
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* | Revert "shader_recompiler: use only ConstOffset for OpImageFetch"Gravatar Liam2024-02-152-7/+38
|/ | | | This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7.
* shader_recompiler: use only ConstOffset for OpImageFetchGravatar Liam2024-02-052-38/+7
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* Merge pull request #12644 from liamwhite/vkspec-image-offsetGravatar liamwhite2024-01-182-23/+55
|\ | | | | shader_recompiler: fix Offset operand usage for non-OpImage*Gather
| * shader_recompiler: fix Offset operand usage for non-OpImage*GatherGravatar Liam2024-01-112-23/+55
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* | Merge remote-tracking branch 'origin/master' into typos3Gravatar Viktor Szépe2024-01-163-8/+86
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| * | shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loopGravatar Liam2024-01-113-8/+86
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* / Fix more typosGravatar Viktor Szépe2024-01-151-2/+2
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* Merge pull request #12437 from ameerj/gl-amd-fixesGravatar liamwhite2024-01-043-8/+8
|\ | | | | OpenGL: Fixes and workaround updates for AMD
| * spirv_emit_context: Fix BaseInstance for OGL spirvGravatar Ameer J2023-12-211-1/+1
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| * emit_glsl_image: Use inlined texelFetch offsetsGravatar Ameer J2023-12-202-7/+7
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* | shader_recompiler: use default value for clip distances arrayGravatar Liam2023-12-261-7/+13
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* | shader_recompiler: respect clip distance limits in indexed storeGravatar Liam2023-12-261-18/+28
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* | shader_recompiler: use float image operations on load/store when requiredGravatar Liam2023-12-213-15/+31
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* | shader_recompiler: use minimal clip distance arrayGravatar Liam2023-12-181-1/+2
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* | shader_recompiler: ignore clip distances beyond driver support levelGravatar Liam2023-12-182-1/+6
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* Merge pull request #12196 from ameerj/glsl-cbuf-sizesGravatar liamwhite2023-12-031-1/+4
|\ | | | | GLSL: Use known cbuf sizes when possible
| * GLSL: Prefer known used cbuf sizesGravatar Ameer J2023-11-261-1/+4
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* | Merge branch 'master' into ssbo-alignGravatar Ameer J2023-11-266-36/+40
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| * renderer_vulkan: ignore viewport stores on non-supporting driversGravatar Liam2023-11-192-1/+5
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| * shader_recompiler: Fix spelling of "derivate" (#12067)Gravatar Ameer J2023-11-184-35/+35
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* | shader_recompiler: Align SSBO offsets in GlobalMemory functionsGravatar Ameer J2023-10-313-5/+13
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* Merge pull request #11847 from ameerj/glsl-shfl-fixGravatar liamwhite2023-10-232-4/+9
|\ | | | | emit_glsl_warp: Fix shfl_in_bounds conditional
| * emit_glsl_warp: Fix shfl_in_bounds conditionalGravatar Ameer J2023-10-222-4/+9
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* | Manually robust on Maxwell and earlierGravatar Kelebek12023-10-192-3/+56
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* ci: fix new codespell errorsGravatar Liam2023-10-021-1/+1
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* emit_spirv: fix incorrect use of descriptor index in image atomicsGravatar Liam2023-09-222-13/+9
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* shader_recompiler: skip sampler for buffer textures (#11435)Gravatar liamwhite2023-09-143-6/+2
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* shader_recompiler: always declare image format for image buffersGravatar Liam2023-09-021-1/+6
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* shader_recompiler: fix emulation of 3D textureGradGravatar Liam2023-09-012-3/+34
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* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationGravatar Fernando Sahmkow2023-08-182-5/+26
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* emit_glasm: Fix lmem size computationGravatar ameerj2023-06-251-1/+1
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* Remove memory allocations in some hot pathsGravatar Kelebek12023-06-223-3/+3
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* video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵Gravatar bunnei2023-06-031-0/+10
| | | | atomic otherwise.
* Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsGravatar Billy Laws2023-06-031-1/+16
| | | | This crashes their shader compiler for some reason.
* Implement scaled vertex buffer format emulationGravatar Billy Laws2023-06-033-49/+72
| | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
* Fix Tears of the Kingdom flickering clouds and depths.Gravatar Kelebek12023-05-111-6/+2
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* Define SampleMask as an arrayGravatar Kelebek12023-04-302-2/+4
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* shader_recompiler: Use vector arithmetic rather than component-wise in ↵Gravatar Wollnashorn2023-04-081-18/+9
| | | | | | ImageGatherSubpixelOffset Should be more efficient and better readable
* shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Gravatar Wollnashorn2023-04-082-0/+68
| | | | | | | On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
* general: fix spelling mistakesGravatar Liam2023-03-122-41/+41
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* glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMaskGravatar ameerj2023-02-081-6/+0
| | | | These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
* spirv: Fix TXQ with MSAA texturesGravatar ameerj2023-01-293-8/+19
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* emit_glasm_image: Fix TXQ with MSAA texturesGravatar ameerj2023-01-291-1/+9
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* emit_glsl_image: Implement TXQ with MSAA texturesGravatar ameerj2023-01-291-9/+23
| | | | Also fixes for texture buffers, which do not have mips eithers.
* Merge pull request #9694 from ameerj/txq-mipsGravatar liamwhite2023-01-296-16/+19
|\ | | | | shader_recompiler: TXQ: Skip QueryLevels when possible
| * shader_recompiler: TXQ: Skip QueryLevels when possibleGravatar ameerj2023-01-286-16/+19
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* | Merge pull request #9687 from ameerj/ogl-shader-msGravatar bunnei2023-01-284-33/+46
|\ \ | | | | | | glasm, glsl: Implement multisampled Image Fetch