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Author
Age
Files
Lines
...
*
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
1
-104
/
+66
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
5
-111
/
+109
*
glsl: Remove Signed Integer variables
ameerj
2021-07-22
8
-43
/
+13
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
13
-75
/
+87
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
11
-314
/
+251
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
3
-30
/
+35
*
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
1
-1
/
+2
*
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-15
/
+1
*
glsl: Enable early fragment tests
ameerj
2021-07-22
2
-4
/
+7
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
2
-12
/
+60
*
glsl: Implement fswzadd
ameerj
2021-07-22
3
-5
/
+43
*
glsl: Implement indexed attribute loads
ameerj
2021-07-22
5
-29
/
+64
*
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-22
1
-2
/
+3
*
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-2
/
+18
*
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-22
1
-5
/
+3
*
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-22
3
-21
/
+35
*
glsl: Implement barriers
ameerj
2021-07-22
3
-13
/
+21
*
glsl: Implement image atomics and set layer
ameerj
2021-07-22
4
-152
/
+202
*
glsl: Fix image gather logic
ameerj
2021-07-22
1
-0
/
+4
*
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-22
1
-51
/
+110
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
2
-8
/
+40
*
emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-22
1
-12
/
+33
*
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-22
4
-50
/
+43
*
glsl: Cleanup and address feedback
ameerj
2021-07-22
10
-86
/
+69
*
glsl: Refactor Global memory functions
ameerj
2021-07-22
2
-71
/
+73
*
glsl: Increase NUM_VARS that can be allocated
ameerj
2021-07-22
1
-1
/
+1
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-22
9
-98
/
+185
*
glsl: Implement Images
ameerj
2021-07-22
2
-9
/
+74
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
3
-8
/
+16
*
glsl: Implement transform feedback
ameerj
2021-07-22
3
-13
/
+63
*
glsl: Yet another gl_ViewportIndex fix attempt
ameerj
2021-07-22
1
-3
/
+19
*
glsl: Add gl_ViewportIndex out attribute
ameerj
2021-07-22
1
-1
/
+3
*
emit_glsl_context_get_set: Remove unused function
lat9nq
2021-07-22
1
-4
/
+0
*
glsl: Fix precise variable declaration
ameerj
2021-07-22
3
-24
/
+25
*
glsl: Implement tessellation shaders
ameerj
2021-07-22
5
-27
/
+146
*
glsl: Implement ImageGradient and other texture function variants
ameerj
2021-07-22
2
-32
/
+73
*
glsl: Fix atomic SSBO offsets
ameerj
2021-07-22
4
-67
/
+74
*
glsl: Implement geometry shaders
ameerj
2021-07-22
4
-9
/
+62
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-22
10
-104
/
+103
*
glsl: Implement gl_ViewportIndex
ameerj
2021-07-22
3
-5
/
+14
*
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
2021-07-22
5
-63
/
+64
*
glsl: Implement precise fp variable allocation
ameerj
2021-07-22
4
-8
/
+67
*
HACK glsl: Write defaults to unused generic attributes
ameerj
2021-07-22
2
-2
/
+11
*
glsl: Fix ssbo indexing and name shadowing between shader stages
ameerj
2021-07-22
3
-77
/
+101
*
glsl: implement set clip distance
ameerj
2021-07-22
2
-0
/
+15
*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-22
9
-49
/
+91
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-22
13
-351
/
+480
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-22
4
-114
/
+130
*
glsl: Use gl_SubGroupInvocationARB
ameerj
2021-07-22
2
-8
/
+7
*
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
2
-19
/
+36
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